Yoyorast V2 - So damn close!
I just did some testing in a server with yohan. All the bugs have been worked out and the map is 100% crash free. :neckbeard: We have also cleared up a LOT of the framerate issues on low end computers.
The last thing to do on yoyov2 is to get the new menu in place. We are hoping to add a new menu to the map that will popup as soon as you join the server and ask you to select Host or Non-Host. The Host option will obviously be disabled for Non-Host players in the same way that the "New Game" and "Restart Game" options are disabled on a standard menu. Sinow is working on this at the moment but if anyone else knows how to do it then that would be a great help!
Re: Yoyorast V2 - So damn close!
Have you tested in a dedi yet?
Re: Yoyorast V2 - So damn close!
No problems on a dedi.
SAPP can kindly suck my dick though.
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
Inferno
SAPP can kindly suck my dick though.
So when a dedi is running SAPP, the map still has problems? Wasn't that one of the things you were supposed to be fixing/looking into?
Re: Yoyorast V2 - So damn close!
Yes.
Sort of.
No. Fuck SAPP.
Re: Yoyorast V2 - So damn close!
You can set an event handler in a widget to run a script to check if the person is the host. If the script succeeds it'll run another widget that'll run the host script. You can have a conditional widget run if it fails, which can run the non host script.
Unless you require user input, then I wouldn't know how you'd blank out the host option off the top of my head :x
Re: Yoyorast V2 - So damn close!
Yeah basically if the primary is_server check returns true I want a menu to come up with 2 buttons. 1 will say Host and the other will say Client. There's a flag to make a button grey out if you are not the host and well use that to grey out the host button forcing a non-host to hit the client button.
The reason I want this is because if a laggy player joins they end up as host sometimes (due to the time distortion) so I want a menu that asks the player if they are REALLY the host or not.
Re: Yoyorast V2 - So damn close!
This is so awesome, it's getting so close it's like wating for Christmas
Re: Yoyorast V2 - So damn close!
How long do you think it would take to finish that up?
Release Thursday/Friday, maybe yes?
Re: Yoyorast V2 - So damn close!
Depends on when we figure out how to do it. If worst comes to worst we'll go back to the host "startup host-killer" sync system. That one was lag proof.
I used it on the DMT-Neutral Bomb maps.