need help: mysterious invisible errors fail model
#3 degenerate tris...no big deal...
but these: 69 update edge errors, 66 of which all occur midair in the bsp (pic 1) in the same exact spot.
there's no geometry there at all and nothing to select...no verts, no edges,
no faces...nothing!? just an error.....a very very tiny little dot of an error.
http://img.photobucket.com/albums/v3...2/error002.jpg
the remaining three are the same only in different areas (below).
http://img.photobucket.com/albums/v3...2/error001.jpg
i've looked over this over and over, tried all the usual prescriptions for errors (weld all etc..)
and i'm starting to think i've created some kind of singularity.
PS: anyone with max 9 or higher who wouldn't mind taking a closer look just say so and i'll send you files.
Re: need help: mysterious invisible errors fail model
Did you import it correctly?
Re: need help: mysterious invisible errors fail model
Quote:
Originally Posted by
chrisk123999
Did you import it correctly?
import > sealab_one.wrl.... uncheck all boxes >ok
Re: need help: mysterious invisible errors fail model
Move around more, I don't see anything on the top picture.
Re: need help: mysterious invisible errors fail model
click + drag around the area and press delete.
Re: need help: mysterious invisible errors fail model
Those ones don't mean anything... or at least they didn't when I was making Geomar. I think they act like indexes or frames or something.
Re: need help: mysterious invisible errors fail model
Quote:
Originally Posted by
chrisk123999
Move around more, I don't see anything on the top picture.
that's all i can see is the gizmo, from all angles. and if i get any closer it disappears.
Quote:
Originally Posted by
Dwood
click + drag around the area and press delete.
there's nothing to select.
Quote:
Originally Posted by
Con
Those ones don't mean anything... or at least they didn't when I was making Geomar. I think they act like indexes or frames or something.
I don't know if that's what this is but i ran STL, which isn't always relevent, and there is a huge number of (1600+) multiple edge errors...none of it makes sense though because many were on faces i hand made or in places i wouldn't expect to find any errors...relatively simple geometry.
i'll get some more pics and see if that helps make a determination.