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Custom Scenery
This is starting to piss me off. Im trying to make custom scenery. I made some last year but now I'm having problems. I exported the model and try to make it with tool. When I type "tool model scenery\crate" it doesn't do anything. This is all what the debug says
Code:
10.04.09 20:11:29 tool pc 01.00.00.0609 ----------------------------------------------
10.04.09 20:11:29 reference function: _write_to_error_file
10.04.09 20:11:29 reference address: 42ca20
10.04.09 20:11:29 Couldn't read map file './toolbeta.map'
I made a texture for it and a shader for it. Texture size 512x512
It makes the collsion model for it but it does not do anything when I try to make the model.
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Re: Custom Scenery
To run that command just like that, your source file should be data\scenery\crate\models\superhigh.jms
It will compile as tags\scenery\crate\crate.gbxmodel.
tl;dr: Your model source files need to go into a \models\ subdirectory.
If it's a detailed model and you want to (e.g. it's not just a test model), consider making LODs for it. The file names tool looks for in a models directory are superhigh, high, medium, low, and superlow.
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Re: Custom Scenery
Thanks for the help. I just realized what I did wrong. All because of a missing letter. The sub folder was named "model" not "models" that's why is wasn't doing anything. It could find the models folder. Sorry its been a while since I done this lol
One more question.
How come when I set the material type to wood, it still has the dirt material set.
http://img93.imageshack.us/img93/5316/55636780.jpg
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Re: Custom Scenery
I believe that's something you set in the collision tag.
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Re: Custom Scenery
Awesome found it in the collision tag. Thanks for the help.