If I remember correctly there was a command that disabled portals so the whole map was visible at all times. Or am I wrong? :iamafag:
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If I remember correctly there was a command that disabled portals so the whole map was visible at all times. Or am I wrong? :iamafag:
You can remove fog. But there is no "remove portals." You could use the clipping distance hack, if that's what your aiming for.
Portals cannot be disabled, this is fundamentals of how BSP is done and how the geometry is rendered to screen. To render the entire BSP, you will need to change the far clipping distance which is set in the projection matrix.
Weren't you the one who wrote that application? I don't know anything about debugging .net apps, but I opened it in ildasm and in your writememory() func, I found a few addresses.
0x00637D28 holds the far clipping distance in HaloCE, which you change from 1024.0f to 2500.0f.
Also an address 0x400001D0, which is the beginning of the cache, you change that to 0x3DCCCCCD? Not sure what that is. Some precision float?
I checked out all the references in Olly to the far clipping distance address, a total of 4, none of them a part of a console command. It's set with 2 of the references and the other 2 are a part of the rendering process.
Hope that helps
I did not write it it was AdmiralBacon...but thanks for digging out those addresses!
I guess you are right I was mistaken and he looked the value up in the HEK probably somewhere. Thanks again!