Re: Collision Model Halp D:
Do it the way you make it bullet proof and not walkable then just make the tag a device_light_fixture instead of scenery or what ever you used.
Re: Collision Model Halp D:
Or you could create a scenery or device and use this script:
Code:
(script startup shield_door
(begin
(object_set_collideable *[shield name here]* false)
)
)
This should make it so that you can walk through it, but vehicles and projectiles cannot go through.
Re: Collision Model Halp D:
Neat ideas. Tell me if it works
Re: Collision Model Halp D:
Quote:
Originally Posted by
Sasc
Or you could create a scenery or device and use this script:
Code:
(script startup shield_door
(begin
(object_set_collideable *[shield name here]* false)
)
)
This should make it so that you can walk through it, but vehicles and projectiles cannot go through.
That's what I do on my maps.
Re: Collision Model Halp D:
Quote:
Originally Posted by
Inferno
That's what I do on my maps.
That's what I did in outpost, device_light for some of them, then that script for ones I don't want vehicles to go through.
Re: Collision Model Halp D:
Thanks heaps for the help!!! I knew it would be something simple :D
Re: Collision Model Halp D:

Works great, thanks guys.
Re: Collision Model Halp D:
not trying to backseat mod here but if you replace the "img" in the image tags with "shot" it will shrink that picture so it doesnt stretch the page.
Re: Collision Model Halp D: