CMT's Geist has corrupted animations?
I am trying to fix to fix it myself, since Masterz explicitly said:
Masterz1337 11:12 pm
theres somethign wrong with animation extraction, just like the monitor
im not in the game anymore
dont come to me for help
Masterz1337 11:13 pm
these are the communitys tags
figure it out with them
Therefore I can assume I will recieve no help with this on CMT's behalf.
Which is why I turn to the community. We all had bad experiences with corrupted animations (scorpions and monitor animations, anyone?) The solution would be to get a non-ripped version, I am not sure if CMT will actually send the file over, because of the "community tags" deal.
However, I did attempt to fix them via Ghost's Animation Importer. The animations work, and I did export them. The error that came up however was:
--No "mod" function for undefined
A close relative to "get" function, I assume?
In any case, the animations DO compile in tool, and nothing is wrong with any HEK tools when they load this animation, however if Sapien loads the biped, it doesn't show. Not even the marker shows up to move it or turn it. Nothing is there.
If I remove the animations themselves, the marker does appear, but with no model, since Sapien says all models need animations.
Any way to solve this problem, or am I going to be left in the dark?
Re: CMT's Geist has corrupted animations?
Fixing animation tags from hek+ isn't that big of a deal. Just set the looking/aiming screen bounds in the animation tag. That's all the monitor animations needed at least.
Re: CMT's Geist has corrupted animations?
Re: CMT's Geist has corrupted animations?
Quote:
Originally Posted by CodeBrain on Halomaps
Just so you guys know, I fixed up the animations for the Geist, it looks the way it was supposed to be.
Except, it doesn't have death animations, however since it acts like a sentinel when it dies, I just figured it would be easier. Yes I am lazy, I already know XD
Also I would like to note that this is my first 3rd person animation for bipeds, and I know it isn't good. I tried basing it off the Sentinels animations, so please, if you have any crit, I would like to know.
Before:
http://i19.photobucket.com/albums/b1...2-50-01-20.png
After fixing it up:
http://i19.photobucket.com/albums/b1...2-50-09-61.png
If anyone wants the animation fix, ask me to put a link on here.
Re: CMT's Geist has corrupted animations?
Re: CMT's Geist has corrupted animations?
What on earth was that supposed to be?
Some new covenant species?
Re: CMT's Geist has corrupted animations?
Post the link now codebrain.
Re: CMT's Geist has corrupted animations?
Any insight on what the excavator,shocker, and reaper were meant to be? i put the reaper in game and its world model is an oversized spiker, and the shocker is a greyish PR
so yeah, post link with fixes to geist plox?
Re: CMT's Geist has corrupted animations?
what the fuck is that supposed to be.
Re: CMT's Geist has corrupted animations?
Quote:
Originally Posted by
SnaFuBAR
what the fuck is that supposed to be.
supposedly its a covenant adaptation of a sentinel