laghing_rabit's help thread
when trying to build a structure on tool I got about 100 messages saying "error on edge #[insert # here] is open (red). I'm assuming thats an error from having faces or polygons overlapping, but I just pulled up the ground and never messed with the creating faces, and so forth, would this have any thing to do with using poly mesh instead of editble mesh? becuse I think this is the first map I used poly mesh with.
Re: error on edge, building structrure in tool
Using editible poly and mesh only matters if you use anything other than blitzkreig.
If you use anything else, then convert to mesh before exporting.
You dont have a "sealed world" mesh.
There are either obvious open edges or unobvious ones (where 2 verts are in almost or exactly the same place, but not connected as 1 vert).
To fix the unobvious ones, you should:
-select all verts in map/model
-weld at a very low threshold (start at 0.01)
-re-export and check to see if you fixed any of the errors
-repeat if needed at a higher threshold (depending on how small you made the model and how small some of the faces are) i wouldnt go higher than 0.1.
But thats just an averaged number, you may have to play with it a little.
A good way to do this would be to:
-find the smallest, most intricate part of the model and look close there while you move the threshold value, go as high as it takes to weld the part you are looking at, then decrease the threshold just a little. (because you dont want to weld across faces, just the hidden open edges)
Re: error on edge, building structrure in tool
oh well I have gmax and use a jms converter I currently don't know the name of, but its not blitzkrieg.
Re: error on edge, building structrure in tool
When in doubt, always use editable mesh.
Have you imported the WRL that tool spits out?
Re: My models won't export.
Why are you even using Tool++?
I thought we established that it was horrible because it wouldn't let you select shaders, and some other shit as well?
In any case, use tool or os_toolbeta. There would be no reason to use Tool++ because it is buggy. Even it's creator doesn't like it.
Re: error on edge, building structrure in tool
Gmax wouldn't let me import it
New problem. I get a very similar response from tool when I tried to add water, the plane was labeled water!$ and so was the bitmap I used.
Re: My models won't export.
I tried using normal tool and it did the same thing
Re: Cov bipeds fail to load
You are trying to rip/use tags from a protected map. Maps are protected for a reason, you should respect that the map creator does not want the tags used without their permission. This kind of behavior is frowned upon on this forum, so please do not post stuff like this again.