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TEMPTii's help thread
This error, or a bad UV error always appear when I try to make a map now. How do I fix this? :S
Code:
09.05.09 22:33:58 reference function: _write_to_error_file
09.05.09 22:33:58 reference address: 42ca20
09.05.09 22:33:58 No More Errors For Tools By: {TLS}Udie
09.05.09 22:33:58 i'm going to render debug lightmaps for inculta of levels\inculta\inculta, and i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
09.05.09 22:34:01 WARNING: 1 clusters in structure_bsp levels\inculta\inculta have no background sound or sound environment.
09.05.09 22:34:01 start levels\inculta\inculta
09.05.09 22:34:02 radiosity error: out of memory
09.05.09 22:34:02 EAX: 0xFFFFFFFE
09.05.09 22:34:02 EBX: 0x00613701
09.05.09 22:34:02 ECX: 0x0012F9A0
09.05.09 22:34:02 EDX: 0x000002CC
09.05.09 22:34:02 EDI: 0x0012F9A0
09.05.09 22:34:02 ESI: 0x00000000
09.05.09 22:34:02 EBP: 0x0012F878
09.05.09 22:34:02 ESP: 0x0012F868
09.05.09 22:34:02 EIP: 0x77489A94, C3 8D A4 24 ?????
09.05.09 22:34:02 EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#183: Invalid pointer: header: 0x82eb578 signature: 0x3c424144 line: 103 file: 0x613748 size: 0x12eec reason: Pointer has been disposed. (\halopc\haloce\source\memory\array.c:80)
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Re: Radiosity Error
you have bad UVs on 1 or more faces. did you uvw map your map? if it only has like 2 textures, select all faces > go to the modifier list > select UVWMapping > check box and set U, V, W to like 500 or something. But that means you have a bad UV when in sapien it says you cant run radiosity after entering the command.
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Re: Radiosity Error
When you get a bad UV error, you can import the debug.wrl and it will point you to the faces that are giving it trouble. Especially if you've got "hidden" faces that you don't think are there and end up being like .0001 units wide or something, just re-uving the entire map can miss spots.
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Re: Radiosity Error
Well, I used to get bad UV Errors. Right now, I'm using a custom texture I made in photoshop that I just UVW Mapped to be aligned with the map's walls. As for the other texture, the walls are just infinity cliffs and i've tried redoing the UV's. It says that it ran out of memory, does that mean maybe I need to extend the memory to use like you can do in maxscript (+=heapsize)?
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Re: Radiosity Error
I think if it's running out of memory then something's wrong with the map. Tool normally can't run out of memory, can it? How much memory do you have?
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Re: Radiosity Error
idk how much o.o but this always happens, regardless the detail or size of the map (btw, the map is over 32,000 faces :S)
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Can't zoom out
I was testing out some snipers and their scopes, and when I tested one out, the scope couldn't zoom back in. First it scoped 2x (normal) and then it still scoped 2x but it said it was scoping 8x, then when I scoped more, it stayed at 2x and didn't show the multiplier and I kept scoping until I got exception data.
I've been screwing around with the scoping crap all day but idk how to fix it :gonk:, help?
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Re: Can't zoom out
You should always back up the tags. Check Halomaps for the sniper tag and start over is my advice.
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Re: Can't zoom out
No, I extracted some sniper tags to take a look at them.
They worked fine in the map i extracted from but when I put them in my test map the zoom is screwed
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Re: Can't zoom out
What map did you extract them from, and was it already modified somehow in that map (even if it was working)?