I made this tutorial so you can get the basic gist of how to make scripts in Halo 2 Vista. I did not edit out any mistakes (Patrick, "Gorilla" returns...) because it shouldn't really matter, as long as you can understand it, thats all that matters.
I hope you enjoy it, and I also hope that this can make H2V a little bit more active.
June 14th, 2010, 02:27 PM
Kornman00
Re: Halo 2 Vista Scripting Tutorial
I would totally infract you right now for spreading the initial begin-statement disease if it wasn't for the fact that would be abusing my powers :snmug:
so instead, I -rep.
People, you don't need to place "(begin)" statements at the start of your scripts. This was started by someone unfamiliar with how scripts were compiled but hacked together a halo2 script decompiler anyway. These initial (begin) statements are REDUNDANT.
[/ragequit]
June 14th, 2010, 03:30 PM
Shock120
Re: Halo 2 Vista Scripting Tutorial
If both people had the same map, will the script sync or run for both, since they both have the same startup script?
You can add more than 1 script right?
Great job CodeBrain, the tut is good for a simple thing that not many people were aware of.
Maybe people that are currently making maps will take an interest in this (Kills Alone)...
lol Kornman, it's as though this "begin" has snuck it's way into common scripting knowledge.
June 14th, 2010, 04:02 PM
CodeBrain
Re: Halo 2 Vista Scripting Tutorial
Quote:
Originally Posted by Kornman00
I would totally infract you right now for spreading the initial begin-statement disease if it wasn't for the fact that would be abusing my powers :snmug:
so instead, I -rep.
People, you don't need to place "(begin)" statements at the start of your scripts. This was started by someone unfamiliar with how scripts were compiled but hacked together a halo2 script decompiler anyway. These initial (begin) statements are REDUNDANT.
I literally just pulled the gravity hack script from the bottom of the tutorial. I never knew that the begin thing was redundant (even though I don't place them in my scripts anyway)
Edit: This is a quote from said tutorial:
Quote:
...For this tutorial, I’m not going to do the public example that you all know, the zero gravity terminal, mainly because there was too much guesswork involved on my part, and too many mistakes. Therefore, I’m going to walk you through a very similar script on coagulation. The script we will be using looks like:
This tutorial dates back to 2006 though, which is where it could have started. Sorry if I have angered you Korn <_>
June 14th, 2010, 04:58 PM
Kantanomo
Re: Halo 2 Vista Scripting Tutorial
could this be tested to make a model that you cant go through like a fake collision model?
June 14th, 2010, 05:12 PM
Choking Victim
Re: Halo 2 Vista Scripting Tutorial
Quote:
Originally Posted by Kantanomo
could this be tested to make a model that you cant go through like a fake collision model?
No, the object needs a collision model for something to collide with it.
June 14th, 2010, 05:50 PM
Kornman00
Re: Halo 2 Vista Scripting Tutorial
Quote:
Originally Posted by CodeBrain
Korn, this obviously is not my script <_>
Sorry if I have angered you Korn <_>
oh
:gonk:
I'z sryz
June 14th, 2010, 06:07 PM
Shock120
Re: Halo 2 Vista Scripting Tutorial
Quote:
Originally Posted by Kornman00
oh
:gonk:
I'z sryz
start by linking to the Bungie scripting Bible that was here somewhere. please.
June 14th, 2010, 06:17 PM
Kornman00
Re: Halo 2 Vista Scripting Tutorial
Eh, that version was really more of a immature reference than a developed bible. By the time that pin prick JackBauer leaked out that WIP I started to not care about developing it anymore. That and it was made in FrontPage 2003 (or maybe the previous Office version)