W. I. P. Tributaries & more
I figured I would Post all of my WIP's since most of my progress has been impeaded by errors.
I present Tributaries. A large outdoor level with one base at the bottom lake and one at the top. No story line yet, but I made it around the idea that it is completely natural, with no forerunner structures in it. The picture are alreayd out of date, I'll update them soon.
http://i20.photobucket.com/albums/b2...ibutaries1.jpg
http://i20.photobucket.com/albums/b2...ibutaries2.jpg
http://i20.photobucket.com/albums/b2...ibutaries3.jpg
http://i20.photobucket.com/albums/b2...ibutaries4.jpg
http://i20.photobucket.com/albums/b2...ibutaries5.jpg
Refinery. The story Jumps from being stuck on the moon, to the far north on earth. The entire complex was made to be small/medium size but again these picture are out of date and I will update them later.
http://i20.photobucket.com/albums/b2...ooking-out.jpg
http://i20.photobucket.com/albums/b2...om/hallway.jpg
http://i20.photobucket.com/albums/b2...ome-inside.jpg
http://i20.photobucket.com/albums/b2...andom/dome.jpg
http://i20.photobucket.com/albums/b2...m/flagbase.jpg
The entire ring world is dubbed Installation 01 and is by far the oldest forerunner structure discovered so far. After the initiation of standby mode caused by recent events on Installation 04, the surface of the Installation 01 started to change. Slight shifts in the inner workings of the world caused the natural sediment and water ways to shift revealing a series of long hidden forerunner complexes. Over each complex huge storms have formed, and the water below parted for energies of unknown power to make way. The fight continues over the complexes, because whoever controls the complexes controls the fate of all sentient life in the galaxy.
The current name for the map is Omnipotence
Omnipotence (literally, "all power") is power with no limits or inexhaustible, in other words, unlimited power. Monotheistic religions generally attribute omnipotence only to God.
Here are some screenshots to inspire your imagination.
http://i20.photobucket.com/albums/b2...nipotence1.jpg
http://i20.photobucket.com/albums/b2...nipotence2.jpg
http://i20.photobucket.com/albums/b2...nipotence3.jpg
http://i20.photobucket.com/albums/b2...nipotence4.jpg
I have several others in progress, but as I said stupid errors keep holding their release up. Tell me what you think.
Re: W. I. P. Tributaries & more
Looks pretty good. Your definately not the "ordinary" noob.
Re: W. I. P. Tributaries & more
Quote:
Originally Posted by
LinkandKvel
Looks pretty good. Your definately not the "ordinary" noob.
I'll take that as a complement. :)
Re: W. I. P. Tributaries & more
yeah, you're not ordinary, you're special! woohoo!
...anyway, i'm likin these. They could, of course, use a lot more work in terms of texturing and modelling (well, mostly texturing. the current one make the models look rather mediocre...), but i like the concepts and themes. looking forward to more updates! :D
Re: W. I. P. Tributaries & more
I see a lot of talent waiting to be unleashed in you and your creative ideas...ill be watching.
:beating:
Re: W. I. P. Tributaries & more
Wow. your fucking awesome bro. Keep up the great work man.
Re: W. I. P. Tributaries & more
Very nice, I think you would need to work on the textures more than working on models. mainly because if the textures are dont not brilliantly, halo's engine seems to make it look really bad.
Re: W. I. P. Tributaries & more
I'm lovin' the whole "up-the-hill, down-the hill" kinda thing goin' on in the first map.
That'll make for some epic full-team charges... as in Normandy beachhead epic
Re: W. I. P. Tributaries & more
They have A LOT of potential; you just need to work on your smoothing errors and texturing.
Re: W. I. P. Tributaries & more