Halo Titles conversion into UDK
Hi,
I'm looking for people to help me in my new project which is a conversion of all Halo Series game (Starting by Halo 1) into UDK (Unreal Devellopement Kit). In this conversion I want to recreate the hole into an Hight Defenition engine which is free and open Source for any Free Games. More information about the engine at : www.udk.com. I've already started to program the menu aspects of the game, I getting pretty good in modeling too.
If anybody is interested send me an e-mail at louis_ouellet@hotmail.com
Thanks and Hopping to have some feedbacks
--
Louis
Re: Halo Titles conversion into UDK
You have no idea about the magnitude of what you want to undertake. Unless you have a HUGE team of DEDICATED and EXTREMELY TALENTED individuals, this will not see even 1% completion.
Start small. Really small. Let's start with seeing your models.
Re: Halo Titles conversion into UDK
Not to mention that =SW=Warlord is in progress of attempting what you are trying to accomplish.
Re: Halo Titles conversion into UDK
Quote:
Originally Posted by
Amit
Not to mention that =SW=Warlord is in progress of attempting what you are trying to accomplish.
=SW=Warlord is doing a Halo Conversion project for CRYSIS (Crytek Engine), not the UDK XD
Re: Halo Titles conversion into UDK
yeah and he's got about as much progress as this kid. this is a bad idea, case closed
Re: Halo Titles conversion into UDK
Cool.
Is there plans to "port" Halo campaign onto other engines?
Source engine seems nice.
Quote:
Originally Posted by
CodeBrain
=SW=Warlord is doing a Halo Conversion project for CRYSIS (Crytek Engine), not the UDK XD
xD
Re: Halo Titles conversion into UDK
Quote:
Originally Posted by
CodeBrain
=SW=Warlord is doing a Halo Conversion project for CRYSIS (Crytek Engine), not the UDK XD
The fucking hell was I thinking? lol
Re: Halo Titles conversion into UDK
I can't agree with Snaf more
Do you understand how big of a task this would be? Your plan is to recreate 5 highly succesful titles made by professional game developement companies who make billions. Games that took professional companies years to develop.
This isn't something that can't be done by people who do this sort of thing as a hobby, which makes up the majority of the people here (not to hate on you guys or anything). The people required to do this would have to be professionals, and finding a team of professional programmers, modelers, texture artists, and everything else required to be a game dev in public forum seems very unlikely as most of the professionals are putting their time and effort trying to get into the game developement/movie industry.
I'm not going to rule out the possibility that you may have some great experience and raw talent with what you do (modeling, programming), and may actually have what it takes to convince people to join you in your endeavors. However, nobody can be the judge of that until you at the very least show what you're capable of.
Re: Halo Titles conversion into UDK
At the very least, start with something much less ambitious. Say, converting the multiplayer weapon models from Halo PC over to UT3. Then once you have that done, work on recreating the behavior of those weapons. Then work on modifying movement and physics to feel more like Halo, and try to add shields.
In short, baby steps. This is how a lot of famous and popular mods get made, by starting small and continually adding things.
Re: Halo Titles conversion into UDK
And this is why nobody joins or posts on this forum anymore.