Released - December 2012
Updated - August 30th, 2013
ABOUT
=====
ODST Bipeds for Marines and Player Characters on Campaign scenario Outskirts (Old Mombasa).
The ODST player character biped is only viewable in Third Person. Thus I have provided two versions of the Campaign and
a list of recommended applications. The other Campaign variant is the same except for a few minor changes, specifically
the player character remains the Master Chief.
I used Gravemind 1.6B to make the changes, unfortunately the application has many faults such as some fields will
not appear after viewing other fields first. Also many values are incorrect or in the wrong places. Thus I used the
following two applications to verify the settings.
-Entity (H2x) was used to study the original map in its unmodified XBox incarnation.
-All Marines are ODST
-Some Marines have human heads (such as Johnson)
-Most Marines have ODST helmets (which is actually a head permutation)
-Changed the sky to a more cloudy/foggy sky
-Adjusted player0 starting location
-Player starts with Rockets (instead of a BR) which can be traded with other ODST Marines
-Pilot and Co-Pilot are now visible when picking up Johnson
-In one variant you play as an ODST (but this is limited to Third Person)
-I will attempt to get this recorded when playing Co-op
*See the included notes file for more specifics and values
INSTALL
=======
1) Before copying the file to your Halo 2\maps default maps directory you must backup the original.
2) The filename is 03a_oldmombasa.map, so make sure you backup the original by either renaming it or by
moving it to a backup sub-folder. I rename the original file to 03a_oldmombasa.map.ORIGINAL so I know what
it is at a later date.
3) Copy the new file to the same location then start Halo 2 Vista.
4) Select Outskirts from the Campaign selection screen.
5) For the ODST player character variant I recommend using one of the Third Person applications
listed below. I have included these and a few more apps/mods that you may require.
*Use Entity to get exact values as Gravemind will often give incorrect values. When you open a tag in Gravemind, the model tag for example; the next field you select can dictate the next which will
give you incorrect data. So if the second field has four sub-fields then the next field will only show the same amount of fields (even if it should have eight sub fields it would only have four,
if the field selected before had that many).
At the end (when you are done with any and all Gravemind edits) open the Map file with Mr. Mohawk v1.2 and then copy the Marines meta offset over the Masterchiefs. Doing it this way forces the MC to act
like an ODST, for example they can no longer jump very high.
However, if you want them to look like another NPC but act like the MC then use Gravemind 1.6B to swap the HLMT under the BIPD.
----MORE---
ODST OUTSKIRTS
change marines to odst, leave johnsons head, mc black suit, or miranda-johnson swap and swap sky to foggy sky
new spawn point (snr - player 0): -576.7466 -631.8923 2.175157 3.13975
Biped 11 is MC
Biped 13 is johnson, meta edit him to odst - didn't crash and was cinematic invis but same biped
Also works with biped!
Does not appear to work with char, in fact it seemed to cause a strange type of white screen H2V lockup
TRY THIS: go under globals[MATG] in the meta grid. and show idents. go down to where it shows mastercheif third person and change that
MC A844264
Marine A50EE34
Miranda A9A9504
----------------------------------------
Play as Miranda with Marines helping
Play as standard Marine with Mirandas helping?
Miranda cannot die when hlmt swapped, only with biped swap
Try Master Chief swap by hlmt to test if shieilds work any better? remove shield attachment or null it?
Move spawn point to end of map? Depends on scripts that would fail
Swap Marines to Master Chief?
----------------------------------------
CHAR - Variations
objects\characters\marine\ai\marine_odst
0
Permutaion - odst_cky
Base Perm - cky
1
Permutaion - odst_grf
Base Perm - grf
2
Permutaion - odst_cts
Base Perm - cts
updates.txt
The main reason for these two mods is to try and get the IWHBYD skull to spawn then do that section with ODST support and the main player character as an ODST, then record it and share it on YouTube.
I found it funny that no-one else had figured out the proper way to pull the ODST permutations out from the Marine biped. Sure, some people had done character swaps but that method only works on scenarios with the ODST as a character (such as Delta Halo). The information to do the same is included and has already been added to a few mods by other modders. :)
Some things I might try to fix:
-Convince Kant to make me a view-lock camera app for better Machinima recording and creation
-Convince Kant to make a small app (or tweak to Blu Trainer/Ambiguous Alpha) that senses when the player exits from a vehicle so it can reset/force the camera back to third person
-The ODST grenade throwing animation takes forever and they cannot throw very far
IMPROVED - further throwing ability
Hybrid - New ODST Marine Player Character setting - BIPED
8 - Grenade Velocity
4 - Grenade Count
-Increase jump height by just a little
FIXED - jumping is much better
Fires From Camera - Checked - more dynamic firing effect in First Person
Melee Attackers Cannot Attach - Checked
2.250796 - Stationary Turning Speed
2.1 - Jump Velocity
0.6 - Max Soft Landing Time
0 - Max Hard Landing Time
0.9 - Min Soft Landing Velocity
4 - Min Hard Landing Velocity
8 - Max Hard Landing Velocity
0 - Death Hard Landing Velocity
1.7 - Stun Duration
15 - Lock On Distance
1.2 - Head Shot Acc Scale
Use Player Physics - Unchecked - So the player cannot walk when throwing a nade
-Disable Dual-wielding of weapons as the Marine biped/anims/nodes do not support it
-Magnum
-Needler
-Plasma Pistol
-Brute Plasma Rifle
-Plasma Rifle
-SMG
Campaign MC
10 - Grenade Velocity
4 - Grenade Count
8.485791
8.485791
1.396263
3.08
0.6
0
1.5
7
12
0
1.7
Marine
5 - Grenade Velocity
0 - Grenade Count
5.235988
5.235988
1.570796
1.5
0.6
1
0.3
1
4
0
1.7
Dead Material Name: hard_metal_thin_hum_masterchief
This could provide ODST player (and maybe NPCs) with better armour
Enabled Flashlight toggle
Still needs reference in model
*Changes made with Gravemind 1.6B
December 5th, 2012, 12:23 PM
PopeAK49
Re: [MAP-MOD] Outskirts ODST Campaign Mod
That looks really cool.
August 31st, 2013, 02:55 AM
Resinball
Re: [MAP-MOD] H2MT - Outskirts ODST Campaign Mod
I finally got around to updating this mod and the next map after; so now you can play as an ODST all the way through Old & New Mombasa. :)
Don't forget to use the included Ambiguous Alpha v2.5 and Blu Trainer vK2 to play the mod properly in third person.*
The downloads have been updated, and separate (much smaller) SPPF only versions are provided as well.**
*Make sure you have the most recent Microsoft .Net, Visual C++, and full Windows Updates to use these apps.
**The SPPF versions require the user to use the included Super PPF application to apply a patch to the appropriate map. Its a simple process but I always suggest making backups of the original campaign maps first. If it sounds confusing just download the full release.
NEW CHANGES:
-Improved the player's jumping
-Increased the player's nade throwing velocity
-Removed Dual-wielding
-Marines cannot use Energy Swords
-Various movement speed tweaks
-Small camera tweaks
-First Person mode no longer shows a biped (no hand, weapon, nor body remains)
-Other minor tweaks