I don't know if anyone still frequents these forums much, but I recently just announced a new game I've been working on with former Lumoria devs L0d3x and Sheer. It's simply titled Pillars, and is an explorative puzzle based game, drawing inspiration from ancient mysterious and untold stores of lost civilizations (like another game we are all very fond of). We intend to delve deep into the sensation and thrill of discovering long forgotten ruins and uncovering the secrets that vanished with its previous inhabitants.
Re: Announcing Pillars, an Explorative Puzzle Game
Good to see! You just had to use the Pixar text, too, didn't you?
March 19th, 2015, 11:22 AM
PopeAK49
Re: Announcing Pillars, an Explorative Puzzle Game
Is this the same project you showed me a long time ago? I thought you guys were using your own engine, but it looks like UE4 is being used. Regardless, it looks good and interesting.
March 19th, 2015, 12:25 PM
Lateksi
Re: Announcing Pillars, an Explorative Puzzle Game
Nice to see this is going well! If the game's anything like Zelda then I'm going to be the first to throw some money at my screen.
March 19th, 2015, 01:29 PM
Higuy
Re: Announcing Pillars, an Explorative Puzzle Game
Quote:
Originally Posted by Lateksi
Nice to see this is going well! If the game's anything like Zelda then I'm going to be the first to throw some money at my screen.
Not exactly Zelda, more along the lines of something like Myst maybe :)
Quote:
Originally Posted by PopeAK49
Is this the same project you showed me a long time ago? I thought you guys were using your own engine, but it looks like UE4 is being used. Regardless, it looks good and interesting.
We were using our own engine back then :) Over the past four months we've switched over to Unreal, simply because it's much easier to work with and we can focus more on creating the game itself.
March 21st, 2015, 12:34 AM
Spartan314
Re: Announcing Pillars, an Explorative Puzzle Game