geometry changing proportions from max to sapien
my really basic geometry layouts for testing purposes (no art crits yet...) is changing proportions, size, and position as it goes from max...
http://halostudio.org/forumimages/query1max.jpg
to Sapien
http://halostudio.org/forumimages/query1sapien.jpg
I'm assuming it has to do with how I modeled the geometry and how it's processed through the .ass exporter. This didn't seem to be an issue in H:CE. I would like to know if anyone has any specifics on it so I can fix this without having to reinvent the wheel.
Re: geometry changing proportions from max to sapien
When you export the file, does it say .ass error, non-uniform node scale, only exporting x-axis? Or something similar? I receive the same error, even with a b_levelroot. Sorry mate, I don't know how to fix yet, I'll hit you up when I do.
Re: geometry changing proportions from max to sapien
that's the error message, I couldn't remember exactly what it was.
Re: geometry changing proportions from max to sapien
I think the HEK doesn't support those free standing models. I believe everything has to be welded tightly together.
Re: geometry changing proportions from max to sapien
Try resetting the transport and scale of the objects in MAX before you export by selecting all of the objects, going to the hierarchy tab (next to create, modify, etc.) on the right hand side and click the "Transform" and "Scale" buttons under the Adjust Transform rollout.
No idea if that will make a difference but its worth a try :P.
Re: geometry changing proportions from max to sapien
hmmm...tried that, didn't work. Thanks though.
Re: geometry changing proportions from max to sapien
The objects have to be scaled to 100% on all axis before export. Click the scale button and then click on the object and scale the objects to 100% on all axis in absolute mode.
Re: geometry changing proportions from max to sapien
Could you go a little bit more into detail? Nothing happens when I press scale...
Re: geometry changing proportions from max to sapien
The coordinates at the bottom of max for your mesh where it says X Y and Z.
There's a little cross with a circle in it, when you're in scale mode, the x is editable and then you type 100 into the x section.
Though...this didn't work either. since only one object was off from 100.
Re: geometry changing proportions from max to sapien
Oh, that kind of scale. I thought he was talking about the hierarchy as well.