I was making a map using the tutorial that they gave us for making maps, but im stuck at the part when your exporting your map. I cant seem to get the .ass exporter to show up in the Save as Type menu. I am using 3DS MAX 8.
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I was making a map using the tutorial that they gave us for making maps, but im stuck at the part when your exporting your map. I cant seem to get the .ass exporter to show up in the Save as Type menu. I am using 3DS MAX 8.
It is in export, and before exporting, copy and past the dle (or w/e) into your plugins folder.
Never mind, got it, just had to reboot the program.
can i get a link to the exporter i cant find it arrg
:confused: :mad: :maddowns: :confused2: :fail: :smith: :smithicide: :suicide:
1) Don't smiley spam ever again. 2) It comes with the editing kit. If you don't have the editing kit, then don't ask for it. If you do, it's in C:\Program Files\Microsoft Games\Halo 2 Map Editor\Max Exporter\
Now i have antoher question....
What do we call the box?
the sphere used in the tutorial is called b_levelroot, but im not sure the box's name is.
Im guessing its skybox, but im not sure....
I call my geometry level_geometry.
With instancing I call em %@item_name such as:
%@broken_wall
%@fence
%@tree
%@brush
%@crap
I think you get the point.
There's much potential with instancing.
is anyone else getting corrupt files (H2Sapian says this) Because, for me, i was trying to make a length and width of 100000, and a height of 50000 (somewhat of a coldsnap, if you will.) However, i follow the instructions so carefully, maybe i just need to do it again....
Did you run lightmaps on your map?
You need to do this before opening your scenario in Sapien.