[Script] BlueStreak .ASS Exporter for 3ds max v6.0+
BlueStreak .ASS Exporter
for 3ds max v6.0+ and Halo 2 Vista
Script by TheGhost
http://files.h2vista.net/apps/BlueSt..._GUI_1-0-0.jpg
With this script you can export an ASS representation of a scene in 3ds max versions later than 6.0. This is particularly useful for mappers using 3ds max 9, who cannot use the plugin distributed with the Halo 2 map editor. As of the first release version of the script, there is no support for object instances using the % geometry prefix. This should not affect many mappers, but it will be added in later version of the script. Please report any bugs encountered using the script in this thread. Enjoy!
Download: http://files.h2vista.net/apps/BlueSt...rter_v1-0-0.ms
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
Wait, did you fix the lightmap bug :confused:
also, :-3
Quote:
Originally Posted by
Conscars
Oh Korn :3
oooooooooooooooooooooh conscars! http://sa.tweek.us/emots/images/emot-ccb.gif
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
Oh Korn :3
EDIT: Oh god, I'm still using max 6 =X
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
Quote:
Originally Posted by
Kornman00
Wait, did you fix the lightmap bug :confused:
Yeah, I'll tell you about it on AIM.
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
I just got max 7 last night because max 9 wasn't compatible. Lucky I kept max 9. Yeah, you go man.
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
If I may ask how do we get our hands on the .ass files?
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
You create them using 3ds max. This program lets you create them. Now makeing the map to actually create them is a different story.
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
oh, i thought it was something similar to the bsp extractor for halo ce.
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
hmm...two names that do NOT belong together.
Bluestreak and ASS.
:XD: