Less than half a day old, get it while it's fresh!
Prometheus Update #7
Nick
Printable View
Less than half a day old, get it while it's fresh!
Prometheus Update #7
Nick
if i ever met you on the street Nick, i'd lovingly rape you.
as I said at gearbox. The shader changes are amazing. Plus this looks really really swift and easy to use.
wow, i was thinking paragraph and a half when i heard update, but that was a lot of stuff
Hey is that Office 2007 layout I see there?
.. Well it does look like it..
Very nice work by the way :D
Question: Will you still be able to decompile scripts in BSL?
Scripts will only decompile to PSL.
Ah, ok. Thanks. :D
BTW, great work guys.
Nick, this was a welcomed surprise this morning. I'm so glad to see how far it has come. Not only the appearance, but the new features are amazing! Do you ever think that Prometheus will support H2V map making?
Full Halo 2 Xbox and Vista support is most certainly a goal, as it has always been. Right now, the implementation of Halo 1 support is far, far more advanced than Halo 2. However, the time spent redesigning core pieces of Prometheus has resulted in easier implementation of multiple games support - basically, it will be easier to work Halo 2 support in than it was to build the initial Halo 1 support.
As always, I am not promising any dates, but I will say that Halo 2 support is something we're working on and we will show it when it is ready. We do want to completely finish Halo 1's implementation before really diving into full Halo 2 support, though.
Nick