Latest Bug Fixes:
- Disabled profile-specific settings to fix possible startup-errors
- Fixed weapon-zoom flicker, again
- Created an alternate build for those who can't view ClearType fonts
Known Bugs:
- will not work with Xfire (disable xfire in-game to prevent crash)
- will not work with DXTweaker
Current Features:
Code:
1. FOV (Field of View)
- This feature allows you to change your FOV.
- When changing screen resolutions, the FOV aspect ratio is kept.
- When changing the FOV, the weapon position is kept in relative position to the screen.
- While adjusting, the degrees (width x height) are displayed
2. Weapon Position
- This feature allows you to change the way you hold your weapon.
- Each weapon has its own position
3. HUD Options
- Allows you to turn on/off all HUD elements, including those ignored by the command "show_hud".
- Allows you to scale the HUD to fit the screen's aspect ratio.
- Allows you to turn on/off the chat messages.
- Allows you to turn on/off the death reports (i.e. Beaufort was killed by Dippy)
- Allows you to display your kill/death reports as HUD messages. (i.e. "You killed Broseph (12)" is displayed in the HUD rather than the chat text)
Video Demonstrations from Release 1:
by Love De Lux
by Muki Hyena
July 7th, 2007, 06:18 PM
thehoodedsmack
Re: [Plugin] Yelo Battery - Release 1
Love it. You don't suppose one could set up monitors around a whole room, and create a 360 panoramic Halo view, do you?
July 7th, 2007, 06:22 PM
bitterbanana
Re: [Plugin] Yelo Battery - Release 1
Quote:
Originally Posted by thehoodedsmack
Love it. You don't suppose one could set up monitors around a whole room, and create a 360 panoramic Halo view, do you?
The method used to scale the HUD will cause it to become grainy when the screen is too wide. But it works really well for the resolution in the screenshots (1024x480), which is wider than 16:9.
When I come up with a better method, yeah, it will support multiple monitors better.
July 7th, 2007, 06:26 PM
thehoodedsmack
Re: [Plugin] Yelo Battery - Release 1
Quote:
Originally Posted by bitterbanana
The method used to scale the HUD will cause it to become grainy when the screen is too wide. But it works really well for the resolution in the screenshots (1024x480), which is wider than 16:9.
When I come up with a better method, yeah, it will support multiple monitors better.
Smexcellent.
July 7th, 2007, 07:33 PM
Con
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Nothing I'd really use, but good job still!
July 7th, 2007, 07:34 PM
Zeph
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
I'm guessing this isn't Vista compatible, as I cant get it to work.
July 7th, 2007, 07:41 PM
Choking Victim
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Zeph
I'm guessing this isn't Vista compatible, as I cant get it to work.
i have vista and it worked for me, but it doesn't work with the active camo fix.
July 7th, 2007, 07:44 PM
Kornman00
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
What active camo fix?
July 7th, 2007, 07:52 PM
Zeph
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Yeah, nevermind, xfire doesn't like this very well.
July 7th, 2007, 07:55 PM
Choking Victim
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Kornman00
What active camo fix?
DXTweaker, when i loaded ce through dxtweaker with the dll files in my ce directory i got gathering exception data. Only tried it once but when i tried loading the normal custom edition exe it worked fine.