Well after taking a trip to compiling-for-CSS-land, i've gotten to know more about gaming engines and such.
I was wondering, how good is Halo's gaming engine? A lot of models i've noticed are in the 1-3K range, which is actually a really small amount. Is it because Halo's engine is so obsolete that it blows over when there's two many polies? A lot of models i've worked with in CSS were in the high 5-10K poly range.
Of course, it's not all about polies, but i think i've got a little going. what do you guys think D:

