Shader creation, map_scale x,y values
When making a shader, what do the map scales (detail or not, i change detail b/c the tutorial says to) do. The tutorial says to change the value to 6.00 from the default 16.00. If you screw around with the value what will that do. What im getting at is if i make the value higher, will the ground behave like something else. For example the tutorial says for concrete you need a x&y scale of six. If i wanted to make grass would i adjust that. I know this may have nothing to do with what the ground is, but hey? Enlighten me... please.:D
Re: Shader creation, map_scale x,y values
The map scale is just how much the detail map tiles. The higher the value, the more it tiles. Tiling values are great for maps with different sizes, as you don't what ugly ground detail maps that seem low res. If that were to be the case, you would increase the scale so it looks less pixelated and smaller.
Re: Shader creation, map_scale x,y values
but, for example, if i wanted ice to make vehicles skid,how would i do that?:confused2:
Re: Shader creation, map_scale x,y values
You would set the "material_name" in the shader to ice.
Re: Shader creation, map_scale x,y values
wait to make ice, i would change the "material_name" to just the word ice ?
Re: Shader creation, map_scale x,y values
No in the shader you can set the material to ice, or hard_terrain_ice it is i think.
Re: Shader creation, map_scale x,y values
Ive been trying for 2 weeks to make the Hard_material_ice material "slick" for the warthog. I've tried everything but it isn't gonna work. If you figure it out let me know.
Re: Shader creation, map_scale x,y values
is there even ice in halo 2? maybe it you can't do it
Re: Shader creation, map_scale x,y values
Last time I checked H2 didn't have ice that you could slide around on :(.
Re: Shader creation, map_scale x,y values
It has ice alright, it just doesn't behave like ice that much by default. I've made some things slide for 40 yards or so, on a horizontal part, just by giving them a big push.