I got a small problem with my ground texture when i compile and load my map in H2 Sapien. It turns into a rainbow with #s and letters all over the place. Can any one tell me why this happens and how to fix it? Thanks.
Printable View
I got a small problem with my ground texture when i compile and load my map in H2 Sapien. It turns into a rainbow with #s and letters all over the place. Can any one tell me why this happens and how to fix it? Thanks.
That probly means you didn't step you the shader in max properly.
is it a custom texture or one that came with H2ek?
No ground textures came with the editing kit.
yea but if its an indoor map, he may just be calling it ground when its the floor
No its a Metal texture that came with H2ek But i tryed using a Custom Bitmap and an old Halo 1 pc bitmap and it is still doing the same thing. Some one needs to get a really well made Tut out. The one's on halomaps.org are realy realy crappy.
make sure you have the folder directory correct so if its a metal put
f_im metalname
also some textures shaders are named different, so its good to open guerilla, go to scenario>>shaders>>forerunner>>industrial>>metals and look for a shader that looks the similar name to youre's then use that name in max
Can some one point me toward a good Video tut please? I did everything the way the Help file told me and i cant figure it out. I also need 10 or more Beta testers for my map, its freaking huge and only plays well with more than 8 people. My Gamer tag is XvXSniper.
Hey sniper whats up, just do what i do place your custom bitmap in the f_im folder and load it from 3ds max like that.