Okay, I know there's a way to do it, because you can have more than one skybox in yuor level tag and I've seen one of those giant maps do it- how do you make one BSP have a different skybox from another?
-Rob
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Okay, I know there's a way to do it, because you can have more than one skybox in yuor level tag and I've seen one of those giant maps do it- how do you make one BSP have a different skybox from another?
-Rob
I don't understand, do you mean a seperate bsp?
you either script it or change it manually.
Both. You will need multiple scenario_collision_bsp tags.
- Open your scenario tag.
- Add the desired number of skies and reference them.
- Save and close your scenario tag.
- Open one of the BSPs that will be used in the scenario.
- Set the sky index to the desired sky (i.e. 0 for the first sky defined, 1 for the second sky, etc)
- Save your BSP tag. Repeat for other BSPs.
- Run radiosity on each BSP, switching BSPs via the menus or the switch_bsp function.
- Script in a method to switch BSPs, be it by switch, trigger volume, whatever.
If it were a snake it would bite me.
Where is this reference to the skybox index for the bsp? I looked through the bsp tag in Guerilla and couldn't find it, and I tend to get lost in the cryptic world of Sapien.
-Rob
BTW, good work on Bio Halo.