Compile the texture. Then open it up in guerrilla change "format" to 32-bit, Change "Usage" to Height Map. Then re-compile the texture
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Compile the texture. Then open it up in guerrilla change "format" to 32-bit, Change "Usage" to Height Map. Then re-compile the texture
Remember to adjust it's height setting, too. There's a field that affects how tall it will look in-game.
Would someone have instructions that simple for making a self_illum_map
From this texture?!