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compile error
Ok well I have been workin on a map for a while (my bedroom map) and its always complied just perfectly and now I am getting a weird error and I can't find any info on it. Tool goes through the compile until the very end and I get ###ERROR BSP is too deep (increase maximum_bsp3d_depth)
###ERROR structures import pipeline failed for scenarios\multi\room\room
I haven't made changes to the boundaries to the level, just the objects within. If it can be solved by changing this value please someone tell me where it is to change it.
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Re: compile error
Your map is to big and to deep.Try resizing it.
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Re: compile error
Hmm I will have to figure something else out then, cause resizing it is out of the question.
Weird though, as I stated I have made no changes to the boundaries of the level. Its the same size as when I exported it before so I shouldn't have any issues. I guess I will have to mess with it.
does the poly count effect it?
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Re: compile error
Are there any errors other then that one; when exporting to the .ass format?
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Re: compile error
nope no other errors
I remodeled the bed and added more definition to the pillows and thats about it. I just tried to compile again after deleting the pillows and it went through. It doesn't make sense, I never made it bigger I just edited a few polys so it shouldn't have had that much of an effect on it.
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Re: compile error
Think i had this one too, i moved everything up.
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Re: compile error
If it was poly count, it would complain with a different error. I've yet to experience this, so try what Vicky said.
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Re: compile error
Well that seems to have fixed it. Weird error though
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Re: compile error
Yeah crazy errors, maybe you'll get the 'there's to much geometry in your level' too soon, that's when i created a portal to fix that.
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Re: compile error
yeah I bet I am at around 7k polys right now