weird "glare" effect on an object at differnt angles....
I have this problem, and it is one of the last things i need to work out before i release headlong PB2.
It seems when i face east, the shader is glowing, but when i face west, it is as it should be.
http://i62.photobucket.com/albums/h9...hes/wtf2-1.jpg
http://i62.photobucket.com/albums/h9...nches/wth1.jpg
The specifics:
It is a .scenery
I have tried applying .shader_environments and .shader Models to it, including shaders i am using that work on other scenery objects.
I have tried removing cubemaps/bumpmaps/detail maps/base maps in the shader, and it would still do that, even with a completely blank shader......
I guess the question is....WTH? Has anyone had this before. I have had this happen with other .scenery objects in the level, but they went away when i added them to the bsp instead of as scenery.....
Re: weird "glare" effect on an object at differnt angles....
It could have a cubemap attached to it...
Re: weird "glare" effect on an object at differnt angles....
I said....I have tried it with a completely blank shader, and the big blocky lights on the side of the building is using the exact same shader as the one applied to the beam now. and they arent affected....
Re: weird "glare" effect on an object at differnt angles....
It may be the game rendering the light on that piece of scenery incorrectly, but I can't be sure. Could it be your alphas, or by blank you mean no bitmaps at all?
Headlong looks :awesome:, by the way.
EDIT: Didn't you make that a .vehicle so it would tilt like that when you ran on it? Just curious, you kept saying scenery, and now I'm confused.
Re: weird "glare" effect on an object at differnt angles....
no its a piece of scenery that has a scripted animation on it. And yes by blank i mean File/New/.shader_model and applied that to the beam. with no bitmaps or anything...
Re: weird "glare" effect on an object at differnt angles....
You tryed re running lightmaps?
Re: weird "glare" effect on an object at differnt angles....
Change some sky properties, like the sun and rerun the light maps.
Trial & Error I guess.
Re: weird "glare" effect on an object at differnt angles....
didnt work. I added "clear afternoon.sky", re-ran lightmaps, and it still does it, just with a differrent tint.
Re: weird "glare" effect on an object at differnt angles....
It's definitely something with your lightmaps. Try rotating the scenery 180 degrees so the problem side faces the other way and see what happens.
Re: weird "glare" effect on an object at differnt angles....
eeeh that would screw things up.....its linked to trigger volumes/scipts/animations...