Everyone be expecting a release of my Headlong project in the next day or two. There are 7 very minor touch-ups i need to make before its ready.
The reason I am posting is I have had quite a few people bombard me with 'when will it be finished"
but, to tide you all over, heres a vid of my new Beam Rifle and Animations...
I have to go so ill post the rest here later......
September 14th, 2007, 07:54 AM
Tweek
Re: HEADLONG 99% complete
Quote:
Originally Posted by kenney001
but, to tide you all over, heres a vid of my new Beam Rifle and Animations...
<youtube>Y8hJD5t4haw</youtube>
you did it wrong lulz.
Quote:
Originally Posted by kenney001
I have to go so ill post the rest here later......
then why post this, need attention? :awesome:
beamrifle looks quite good, the overloading is a bit weird though, the shaking is a bit exessive. didn't see mich of the map in that vid, but that too, looks good as far as i could see.
September 14th, 2007, 08:05 AM
FRain
Re: HEADLONG 99% complete
FTFY
September 14th, 2007, 08:59 AM
CtrlAltDestroy
Re: HEADLONG 99% complete
You can see rectangular blue portions on the side of each large flare (possibly from a sprite compiling error). You might want to remove those.
September 14th, 2007, 09:25 AM
Pooky
Re: HEADLONG 99% complete
It's better than most beam rifles I've seen :)
September 14th, 2007, 09:26 AM
FRain
Re: HEADLONG 99% complete
It could also come from a resize error with photoshop. If you put a blue border around your bitmap and then resize it it will recolor the blue border and not be 0,0,255. Also, for particles, make them sprites compiled with explicit alpha.
September 14th, 2007, 03:11 PM
MNC
Re: HEADLONG 99% complete
It might be the FPS, but it looks like he's using Force Push instead of throwing a grenade >.>
September 14th, 2007, 03:22 PM
Teh Ganon
Re: HEADLONG 99% complete
Quote:
Originally Posted by MNC
It might be the FPS, but it looks like he's using Force Push instead of throwing a grenade >.>
Thats what i told him, but it seems a lot better than it was.
September 14th, 2007, 03:32 PM
Masterz1337
Re: HEADLONG 99% complete
Quote:
Originally Posted by FlamingRain
It could also come from a resize error with photoshop. If you put a blue border around your bitmap and then resize it it will recolor the blue border and not be 0,0,255. Also, for particles, make them sprites compiled with explicit alpha.
It depends what you're doing with them.
September 14th, 2007, 04:35 PM
kenney001
Re: HEADLONG 99% complete
sorry everyone i had to leave for school, the server was being really slow so it wouldnt post, so i left my comp on to finish posting it. I did not have time to edit it and make it work or explain.
I was going to say the Grenade animation was a placeholder, and that the pink shader for the energy crystal things it a placeholder. The rest is nearly complete.