[WIP/Recruitment] Teh Wankz Map Pack
I proudly Present the WIP for Teh Wankz Map Pack .
Im looking for some help with the maps if you would like to help out and join the project contact me via PM or xfire (xfire is wankzta)
Pics of the levels. (NOTE: image quality is CRAP i know. i had to compress to keep it at a low file size so that it wouldnt take 10 hours to load.
Pictures of weapons (PLZ NOTE!!!! i know the weapons in the maps are not accurate to there real life counter parts. i dont want them to be. what i did was i took weapons i liked and Haloized them to make them fun to use. dont bitch about it plz.
also some of the weapons are not done. IE the new sniper and shotgun and rockets are not done and a few others. also im not showing off my trip mines and stuff right now i may later when i get the models and textures polished up for the powerups.
plz remeber i need help with the project if you would like help out in any way i would like that. i cant do all of the work on my own. :)
post comments of what you think.
Re: [WIP/Recruitment] Teh Wankz Map Pack
I really like the maps, especially Hypothermia. However there may be some confusion with your Hypothermia and KiLLa's Hypothermia.
The M16 animations suck, you could really work on those more. Other than that, cool.
Re: [WIP/Recruitment] Teh Wankz Map Pack
The maps look fun, and have great gameplay aspects, but some parts need more variety to their textures. Backslash seems to purple. Vertigo seems too dark. The Circle Pit's uv's are screwed up. Hypothermia looks like it needs a better indoor area, but its looking good overall. The other stuff you posted looks pretty cool - that is, if you do it right.
Re: [WIP/Recruitment] Teh Wankz Map Pack
backslash is supposed to be purple but im gonna add some more details too it when i get time. vertigo looks to dark but its not really. the gamma is higher in halo so that the screenys look dark but ingame its a bit brighter. also for some reason when you run radiosity breakable glass blocks light COMPLETELY and the roof of vertigo is breakable glass. so idk how to fix.
and m16 animations are placeholder right now.
Re: [WIP/Recruitment] Teh Wankz Map Pack
Looks nice.
Also, can you stick spoiler tags around each map's pictures so the people with slow internet (Not me) load this page quicker (And it makes the page a lot smaller)?
Re: [WIP/Recruitment] Teh Wankz Map Pack
Very Nice work on what you have done yourself. I'll be happy to lend a helping hand. You can use my Pistol Uzi's, but I still need a skin for em.
Re: [WIP/Recruitment] Teh Wankz Map Pack
i would put spoiler tags around em but IDK how....
and i dont really need pistol uzi's. i have all the weapons drawn out. ive sorta decided what all the weapons will be and what there weakness and strong points are. the problem is animateing and modeling them....
Re: [WIP/Recruitment] Teh Wankz Map Pack
Write [ spoiler] [/spoiler] without the space.
Re: [WIP/Recruitment] Teh Wankz Map Pack
[spoiler]Things you want to hide[/spoiler]
Bah stupid 500 internal error thing.
Looks good by the way. You should get pictures of the overall map.
Re: [WIP/Recruitment] Teh Wankz Map Pack
Mediocre maps, I guess that's the price you pay when you ship em' out in bulk.