Some of the UVW mapping in Max not exporting...
More of less ive got the UVW map done for backslash. and i exported and did light maps and... the UV's aren't correct :mad: i think its not exporting part of my UV's cause i used the cropping option in the material editor to breakdown Large multi textures into multiple parts. pictures show what i mean.
Help? the whole map is textured useing cropping pretty much... so this fucking up means me haveing to do alot of work to breakdown the textures into seperate bitmaps and create new shaders for all of them.......
Re: Some of the UVW mapping in Max not exporting...
no, you just have to UV it. that function is actually display-only, it doesn't get into the UV coordinates.
you're just going to have to do the job again, the proper way.
Re: Some of the UVW mapping in Max not exporting...
I've made this mistake before to. It sucks, nothing is as easy as you would hope it would be....
Re: Some of the UVW mapping in Max not exporting...
you wouldn't be making these stupid mistakes if you bothered to even read the tutorial that came with the HEK.
Re: Some of the UVW mapping in Max not exporting...
you mean 100 or so page tutorial i read a year ago? kind of hard to remember all of that:rolleyes:
but i remember them saying something about this but i had no idea were so i posted here.
i guess im just going to break up the large textures into multi-textures so i dont have to spend another 3 hours uvw mapping
Re: Some of the UVW mapping in Max not exporting...
why. you're going to have to unwrap it all ANYWAY!
no need to take the effort to cut up the textures when there's no need to do that, you're only making it more hard for yourself.
also, if you only spent 3 hours on it, consider yourself MEGA FAST man.
either that or your map is waay low poly and you barely have anythign to unwrap anyway.
also, if you are going to do the EXACT same thing again, wich obviously didn't work before, don't you think you're being a BIT fucking dumb?
Re: Some of the UVW mapping in Max not exporting...
dude i meant cut up the textures like literally take the big textures i used and break them all up into separate tif's and create a whole bunch of new shader_environments for them.
the map is pretty small and im not sure if it was exactly 3 hours... that was a guess. more like 5 1/2 i think.
also, why are you being a ass hole about this?
Re: Some of the UVW mapping in Max not exporting...
Quote:
Originally Posted by
wanksta(-=Inferno=-)
dude i meant cut up the textures like literally take the big textures i used and break them all up into separate tif's and create a whole bunch of new shader_environments for them.
yeah, that would be considered very stupid.
why would you want to do that?
explain that to me.
also, read my sig.
Re: Some of the UVW mapping in Max not exporting...
When you unwrap the model you are telling which part of the texture goes on which face. You don't have to use up the full texture, but you can, and you can also make it appear more than once on the same face.
Re: Some of the UVW mapping in Max not exporting...
can i telll which part of the texture goes on multiple faces. or do i have to do it all face by face.