ironclad requires criticism once again
hi, ive been working on my assualt rifle once again, and this time i believe my anims are much improved. i took the critiques that i received last time to heart, and here is the result.
reload updated
melee
please, comment on these two animations.
(for those concerned about my frequent creations of these threads, please note that i locked all predecessors.)
and my usual disclaimer...
THE PURPOSE OF THIS THREAD IS PURELY FOR CRITIQUE! I AM NOT LOOKING FOR ATTENTION, SHOWING OFF, TRYING TO OBTAIN REP, OR RELEASING A FINISHED PRODUCT! PLEASE POST ACCORDINGLY! thank you
things i am NOT looking for in this thread!:
flames
spams
rudeness (its totally possible to critique without being rude)
posts that begin with "sorry but..." ( im not looking for pity, im looking for advice)
comments such as "BUT THE ASSUALT RIFLE HAS BEEN DONE SO MANY TIMES!". i honestly dont care.
discouragement.
THINGS I AM LOOKING FOR IN THIS THREAD!
criticism
tips
general words of wisdom to help me better myself.
Re: ironclad requires criticism once again
You've improved most definitely, but not alot.
Still the AR kinda snaps to the frame where he takes mag out.
There's no reaction to the mag in and no reaction to the bolt push (there should be a slight reaction.
Re: ironclad requires criticism once again
reload needs to be slightly faster, and not "jerk" to the upright position at the beginning like frain said.
Re: ironclad requires criticism once again
i will fix the jerking, and in doing so i can also speed it up a bit. but i see a reaction to both the insert of the magazine, and the bolt sliding. its just very minimal, because of the slowness of his motions, i didnt want to make it react TO much. thank you both of you
as for the firing, (i didnt upload it), who here prefers the bolt sliding during the fire (like in h3 beta), over the bolt remaining idle (like in h3 final)? i do, and therefore, the bolt slides. i just want a public opinion
Re: ironclad requires criticism once again
I think it would be cooler if you made completely original animations, but these are decent. Pretty much what everyone's said so far, I agree with.
Re: ironclad requires criticism once again
i can only get so original with a borrowed gun and a borrowed concept :)
Re: ironclad requires criticism once again
Also, try to gently make the assault rifle "sway" in the animations, so that it looks realistic, and not like MC's a robot. Lift something, anything, like MC does in your animations. Watch your arm "sway" under the weight. Try to recreate that.
Re: ironclad requires criticism once again
Filefront movies have embedded movies in the link, not a link to a download (which is what I thought at first)
Also, melee looks very nice. But now I think of it, wouldn't it be a bit hard to hit someone with a gun like that? I know, I know, H3 also has that melee... It just bothers me a bit.
Re: ironclad requires criticism once again
Needs more natural flow, of which I see none. Looks stiff and robotic.
Re: ironclad requires criticism once again
Not good at all. You have no visible attempt at natural motion - you need to learn how to make animations flow, not point-a to point-b. In general, the animations are also too slow. However, at least you have good basic motions.
http://www.daellum67.com/gtfo/VTM2_4.rar
Watch that tutorial, it'll help.