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Objects
Well this might sound stupid to some but i'm just messing with kornman's versoin of guerilla and i'm trying to make an object that is placeable in sapien. I don't know even if its possible but i don't know how to turn my max file into a tag i can use to create the object. The object is a rock with a texture baked bitmap from mudbox in the shader. I know i can just place it in my map but i'm almost sure i can do it this way. And can i do the same thing with crates, decorators, and decals if possible? Thanks for any help.
Edited
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Re: Objects
Can you be more specific? You mean kornmans version of guerilla?
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Re: Objects
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Re: Objects
I was pretty much just asking if there was a way to convert a modeled object into a tag so i can add it in sapien. A yes or no is all i'm asking for. Thanks.
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Re: Objects
Yes you can make scenery, but for now only without collision geometry.
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Re: Objects
So how would i go about converting my max/scenery file into a scenery object? I tried about 10 differant ways using kornman's guerilla but i couldn't figure out how to turn my max file into a model tag. Basicly i was trying to create a new scenery object in Korn's guerilla "file/new/scenery/" with no avail.
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Re: Objects
You can't. The retail release of H2Tool.exe only has libraries for converting a .ASS file into a BSP tag.
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Re: Objects
Thats what i thought. Thanks.
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Re: Objects
You can make scenery for CE, then convert/upgrade it to H2V scenery with the GBX model upgrader.
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Re: Objects
Well thats good news. I'll check it out. Any pointers?