Crysis patch - version 1.1 Released
Quote:
Finally it is out, the long awaited
Patch 1.1 for Crysis is available for download! The
140MB sized file can be downloaded from one of the sources further below. The patch mainly addresses the performance of Crysis. Additionally it includes quite a few bug fixes and tweaks for the Multiplayer part to provide a more balanced gameplay.
Please find here the complete change log:
Fixes- Fixed: Potential crash in D3D10
- Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
- Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
- Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
- Fixed: Memory leak with FSAA modes
- Fixed: Infinite ammo hacks.
- Fixed: Memory leak in D3D10 when switching screen modes
- Fixed: Muti optimizations
- Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
- Fixed: Crash when loading savegame with level exported recently by editor
- Fixed: Virtual keyboard does not function properly when a game pad is connected
- Fixed: Users can lose the ability to look around with the Right Stick
- Fixed: Setting screen resolution to "default" stops user from selecting last resolution
- Fixed: Bug when changing resolution in D3D10
- Fixed: Issues with Depth of field and water droplets in D3D10
- Fixed: Crash on NaN warning
Updates- Added: Motion Blur UI and V.SYNC UI options
- Optimized: Motion blur
- Optimized: FSAA (Full Scene Anti-Aliasing)
- Optimized sound id implementation
- Enabled VSync functionality in D3D10
- New benchmarking files for ice CPU benchmark.
- http/xmlrpc password protected remote control session
- Marked debug cvars as cheat
- F12 (screenshot) now works in restricted mode as well
Tweaks- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly
- Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
- Reduced grenade explosion radius in multiplayer
- Clamped water tesselation to avoid cheating in MP
- MultiGPU improvements with depth map updates
Related links:
- Thread
Crysis Patch 1.1 Feedback & Suggestions
- Download @
Crymod.com
- Download @
EA.com
- Download @
GamersHell
- Download @
Clan00.de
- Download @
Worthdownloading.com
- Download @
FileShack.com
- Download @
Strategyinformer.com
- Download @
Gamers-HQ.net
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Crysis Patch 1.1 - Installation Problems? Read Here!
Have fun with it! :)
-Crysis Dev Team
Now that the patch it out, I'm looking forward to the upcoming SDK release.
Re: Crysis patch - version 1.1 Released
Did they fix the hack where users can enable DX10 exclusive features on windows XP? Thats really unfair to true DX10 users, who must use vista to get it when users can be assholes and use XP and get it...
Re: Crysis patch - version 1.1 Released
^ You sir, are a vista-fascist. Ride on XP Hax!!
also, did they fix the huge shitload of bugs in sp?
Re: Crysis patch - version 1.1 Released
People are reporting that they got a framerate boost but thats about it.
Re: Crysis patch - version 1.1 Released
Hopefully this fixes me getting disappearing geometry at long distance objects when playing the game. Well, I'm pushing it as it is playing the game on a X1300 PRO. :(
Re: Crysis patch - version 1.1 Released
Quote:
Originally Posted by
343guiltymc
playing the game on a X1300 PRO. :(
That's your problem. I'm surprised you can even see anything with that card.
Re: Crysis patch - version 1.1 Released
I run it on my 6200 fine.
If you call 800X600 all low with 20 FPS fine. In actuality it runs sorta better than H2V.
Re: Crysis patch - version 1.1 Released
Quote:
Originally Posted by
Amit
That's your problem. I'm surprised you can even see anything with that card.
Well I can see a lot of things in game, it's just that I can't tell what they are. :eyesroll: