Help with compiling .ass file
I have a problem with compiling my map in currently working on. Everytime i press compile level. i get this thing
--- tod.ass
processing environment geometry...
### WARNING: Found duplicate shader collection name "shared" in:
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\shader
s\shader_collections.shader_collections
### ERROR: Unable to find shader "plate_ext".
### ERROR: Unable to find shader "forerunner_rusted_grey".
### ERROR: Unable to find shader "flat_dark_scratchy".
### ERROR: Unable to find shader "ground".
### ERROR: Unable to find shader "panels_generic_burnt".
### ERROR: Unable to find shader "panel_decorative_circle".
### ERROR there are 62 open or degenerate edges
2 edges: plate_ext / forerunner_rusted_grey
46 edges: forerunner_rusted_grey
4 edges: forerunner_rusted_grey / forerunner_rusted_grey
6 edges: flat_dark_scratchy
4 edges: plate_ext
### WARNING overlapping surfaces0.000% -
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces85.057% \
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### ERROR open edge: reported 62 errors
=== writing out structure 'scenarios\multi\tornament_of_doom\tod':
6 materials and 0 markers,
3022 vertices, 1191 points and 2346 triangles.
collision bsp:
329 planes, 673 nodes and 348 leaves,
1344 surfaces, 2550 edges and 1191 vertices.
structure:
0 portals, 3 clusters and 121 subclusters.
0 environment objects of 0 distinct types.
=== imported structure 'scenarios\multi\tornament_of_doom\tod' in 0m 16.995sec
average cluster distance error: 0.00
maximum cluster distance error: 0.00
=== built visibility for structure 'scenarios\multi\tornament_of_doom\tod'
=== saving imported structure scenarios\multi\tornament_of_doom\tod
Lighting tod of c:\program files\microsoft games\halo 2 map editor\tags\scenario
s\multi\tornament_of_doom\tod
5000000 photons
18 monte carlo samples per pixel
Hit control-c now if this isn't right.
Lightmap job started at 01.20.08 19:36:29.134
Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
- mem (used= 0.00MB, free= 210.09MB)
failed to load scenario 'c:\program files\microsoft games\halo 2 map editor\tags
\scenarios\multi\tornament_of_doom\tod'
the following tags were missing:
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
tornament_of_doom\tod.scenario
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
tornament_of_doom\tod.scenario
--------- lightmap stats ---------
photons cast: 0
raytests from photons: 0 (0.00)
calls to find_photons: 0
raytests from find_photons: 0 (0.00)
calls to compute_light_value: 0
sun tests: 0
sun raytests: 0 (0.00)
point light tests: 0
point light raytests: 0 (0.00)
surface light tests: 0
surface light raytests: 0 (0.00)
indirect radiance raytests: 0 (0.00)
Press any key to continue . . .
anybody find a solution?
Re: Help with compiling .ass file
What would be your own 1st guess to check?
Re: Help with compiling .ass file
I don't even know...
Oh haha, I would know what to check!
Come on, do you even read the debug.txt? Or just copy and paste it to us?
Re: Help with compiling .ass file
Well what i see is the map obviously can't find the shaders. Thats your problem. you using the f_im before your shader names? It looks obvious to me.
Re: Help with compiling .ass file
oh hehe i forgot to put the f_im in the shader names hehe. (Oops)
EDIT: nah i still get errors WTF.
Re: Help with compiling .ass file
Re: Help with compiling .ass file
yeah but i found the problem. i put the f_im with the material name but attached with _.
EDIT: i fixed it but still get these errors
--- tod.ass
processing environment geometry...
### WARNING: Found duplicate shader collection name "shared" in:
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\shader
s\shader_collections.shader_collections
Looking for shaders in collection 'f_im' (scenarios\shaders\forerunner\industria
### WARNING couldn't find shader 'f_im plate_ext' in collection 'f_im' (scenario
s\shaders\forerunner\industrial\metals)
### ERROR: Unable to find shader "f_im plate_ext".
### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
l\metals\forerunner_rusted_grey' from collection 'f_im' (scenarios\shaders\forer
unner\industrial\metals)
### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
l\metals\flat_dark_scratchy' from collection 'f_im' (scenarios\shaders\forerunne
r\industrial\metals)
### ERROR: Unable to find shader "material #80".
### WARNING couldn't find shader 'f_im panels_generic_burnt' in collection 'f_im
' (scenarios\shaders\forerunner\industrial\metals)
### ERROR: Unable to find shader "f_im panels_generic_burnt".
### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
l\metals\panel_decorative_circle' from collection 'f_im' (scenarios\shaders\fore
runner\industrial\metals)
### ERROR there are 62 open or degenerate edges
2 edges: f_im plate_ext / f_im forerunner_rusted_grey
46 edges: f_im forerunner_rusted_grey
4 edges: f_im forerunner_rusted_grey / f_im forerunner_rusted_grey
6 edges: f_im flat_dark_scratchy
4 edges: f_im plate_ext
### WARNING overlapping surfaces0.000% -
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces85.143% \
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### ERROR open edge: reported 62 errors
=== writing out structure 'scenarios\multi\tornament_of_doom\tod':
6 materials and 0 markers,
3022 vertices, 1191 points and 2346 triangles.
collision bsp:
327 planes, 670 nodes and 350 leaves,
1345 surfaces, 2551 edges and 1191 vertices.
structure:
0 portals, 3 clusters and 121 subclusters.
0 environment objects of 0 distinct types.
=== imported structure 'scenarios\multi\tornament_of_doom\tod' in 0m 17.159sec
average cluster distance error: 0.00
maximum cluster distance error: 0.00
=== built visibility for structure 'scenarios\multi\tornament_of_doom\tod'
=== saving imported structure scenarios\multi\tornament_of_doom\tod
Lighting tod of c:\program files\microsoft games\halo 2 map editor\tags\scenario
s\multi\tornament_of_doom\tod
1500000 photons
0 monte carlo samples per pixel
Hit control-c now if this isn't right.
Lightmap job started at 01.21.08 19:46:10.243
Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
- mem (used= 0.00MB, free= 272.32MB)
failed to load scenario 'c:\program files\microsoft games\halo 2 map editor\tags
\scenarios\multi\tornament_of_doom\tod'
the following tags were missing:
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
tornament_of_doom\tod.scenario
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
tornament_of_doom\tod.scenario
--------- lightmap stats ---------
photons cast: 0
raytests from photons: 0 (0.00)
calls to find_photons: 0
raytests from find_photons: 0 (0.00)
calls to compute_light_value: 0
sun tests: 0
sun raytests: 0 (0.00)
point light tests: 0
point light raytests: 0 (0.00)
surface light tests: 0
surface light raytests: 0 (0.00)
indirect radiance raytests: 0 (0.00)
Press any key to continue . . .
Re: Help with compiling .ass file
Are you still not reading it? It says it is missing the tod.scenario tag.
Re: Help with compiling .ass file
ok now i fixed that error but everytime i try to start the scenario in Sapien it gets this error. "The file is corrupted and cannot be opened." i mean seriously WTF
Re: Help with compiling .ass file
The scenario file is not missing, it is created by the tool. The problem is there is no shader . ahh, before you attach a shader to your map make sure there is an identical .shader file in your tags/scenario/shaders/forrunner/industrial/metals or floors or light or whatever file your using. Some shaders are missing. Also maybe you didn't connect your b_levelroot correctly.
### ERROR: Unable to find shader "f_im plate_ext".
### ERROR: Unable to find shader "material #80".
### ERROR: Unable to find shader "f_im panels_generic_burnt".
these are your problems. #1 is supposed to be f_im plate, i think
#2 you didnt even attach a shader name to
#3 is i'm pretty sure not the exact shader name.
so once again go to the directory above and check your shader names.