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Halo: Reach Discussion
A lot like the MW2 and HL3 threads, what do you want to see/not see in Reach.
Personally, I want to see more time-based-objectives. I want to see "Escape the ship" to actually be timed and not just run through at a leisurely pace and you'll still make it.
What do you guys think?
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Re: The Upcoming: Halo Reach
If anything I'm hoping for a level just like the second one in Halo 1. It'd really be a nice way for them to show some beautiful open vistas and show off how well they've developed the architecture known as 'Forerunner' as well.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ODX
If anything I'm hoping for a level just like the second one in Halo 1. It'd really be a nice way for them to show some beautiful open vistas and show off how well they've developed the architecture known as 'Forerunner' as well.
Yeah, what i want to see if you meet up with other spartans and visit different forerunner buildings in a warthog prefferbly the normal LRV not gauss or transport.
Although it could be very interesting if they choose to visit the scene where your with halsey in the caverns with the purple crystal looking at all the covenant in the cavern aiming at you.
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Re: The Upcoming: Halo Reach
I want the crystal to be pink instead to piss off the people who bitch about that kind of stuff :downs:
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Re: The Upcoming: Halo Reach
i want huge fights with lots of guns blazing. Oh i adore those scenes
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Re: The Upcoming: Halo Reach
As long as they don't over do the "huge fights" like that seen in MW2...
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Re: The Upcoming: Halo Reach
I think Bungie will provide, but I still want epic. Halo 3 satisfied me a lot with the very large battles, actually feeling like stuff was happening and that you were part of something larger, but I'd love it if they went above and beyond that. Maybe, as mentioned before, being able to drive over huge vistas- wide open plains mb, stuff that never really happens in the other games. Complete covenant infantry and artillary battles. :iamafag:
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Re: The Upcoming: Halo Reach
One thing that they had in Halo 3 though that I really liked, are those little/major battles that weren't really in your path, but you could just gaze out at the beautful vistas and just see some banshees and hornets battling it out. Added to the overall feeling that you're at war with these people, rather than going through a level and not really seeing much.
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Re: The Upcoming: Halo Reach
What I want is a level where you're from some sort of intelligence agency, and have to go undercover and infiltrate the covenant. At some point, you should end up with the first wave of ground forces attacking Reach, and have to shoot up an air base as the covenant begin glassing the planet.
:realsmug:
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Re: The Upcoming: Halo Reach
I hope the sequel to Reach is The Flood so we can play Halo 1 all over with better graphics and engine.
BUT WAT ENGINE CULD BE BETTER DAN THE BLAM ENGINE LOLOLOL.
Quote:
Originally Posted by
Pooky
Personally, I don't want it to be class based because I think the very idea of 'class based' as applied to Spartans is fucking idiotic. Spartans are supposed to be highly trained in all aspects of warfare. Saying 'this spartan can do somesuch, but this other spartan can't' just makes no sense to me.
Even someone trained in EVERY ASPECT of something will have a specialization.
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Re: The Upcoming: Halo Reach
BLAM ENGINE PLUZ PLUZ LOLOLOL of course
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Re: The Upcoming: Halo Reach
A better Firefight mode, that isn't just skulls enabling to make things harder because enemies throw a lot of grenades. And, a flood firefight mode (since firefight isn't canon). Or, just the ability to change what types of enemies you face. Anyways, if it was a small map, it would be cool if the flood only walked instead of ran, like slow-walking zombies. They wouldn't have weapons, but there would be a lot of them. As more waves were defeated, they'd start getting more resistant (no one-melee kill, like in Halo 1), and would start spawning with weapons. I don't expect something like this to come with the game, but maybe DLC? It'd be awesome either way.
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Re: The Upcoming: Halo Reach
Lol xbox exclusive video games.
Too bad.
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Re: The Upcoming: Halo Reach
I want to see a level that combines the 2nd level of Halo 1, with the last level of Halo 3 (and H1) and the part of star wars where Luke blows up the death star by flying through the tunnel/canyon thing.
What I'm talking about is a level with lots of open space like "Halo" but near the end it gets all hectic and crazy like the end of halo 3. I want there to be lots of obstacles, and you have to constantly switch vehicles to make it through different parts of the level, adding to the chaos. That's where the Death Star part comes in, there needs to be a flying part with lots of obstacles. It will be timed, and you have to get to each "checkpoint" and change vehicles or else you wont make it (ie, if you don't get to the banshee on time, you cant make it through the next part in the hog). My favorite part of the last H3 level was the "Oh shiiiittt" factor, if you know what I mean.
Also, I'd like to see some unique multiplayer in this one. Not just like what they did with ODST, and hopefully a gameplay style much different than the other games.
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Re: The Upcoming: Halo Reach
I just want this game to be less cartoony, darker, and overall more realistic than the rest of the series. Also, iron sights.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Warsaw
I just want this game to be less cartoony, darker, and overall more realistic than the rest of the series. Also, iron sights.
iron sights on a needler :haw:
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Heathen
iron sights on a Gravity hammer :haw:
:v:
:smith:
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Heathen
iron sights on a needler :haw:
n u
Aim between the needles. :saddowns:
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Re: The Upcoming: Halo Reach
The feel of Halo 1, more tactics involved, new weapons that aren't lame like many of the H2/H3 weapons were, cool scenarios placed in both old and new areas. That's pretty much to ask, though.
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Re: The Upcoming: Halo Reach
most of that is contradicting itself.
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Re: The Upcoming: Halo Reach
No more open world hub level structure. Let that replay value-killing experiment die with ODST. Keep it nice and linear with Reach, so I can play it over and over without hitting a speed bump between every level.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
No more open world hub level structure. Let that replay value-killing experiment die with ODST. Keep it nice and linear with Reach, so I can play it over and over without hitting a speed bump between every level.
wat. :raise:
I liked the hub though.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Lateksi
The feel of Halo 1, more tactics involved, new weapons that aren't lame like many of the H2/H3 weapons were, cool scenarios placed in both old and new areas. That's pretty much to ask, though.
Splaser was the only good weapon added in Halo 3.
I do have to admit I liked the carbine in Halo 2, though.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
t3h m00kz
Splaser was the only good weapon added in Halo 3.
I do have to admit I liked the carbine in Halo 2, though.
Gravity hammer was pretty cool but i wish it was brute chieftain exclusive in that you couldnt pick it up and use it.
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Re: The Upcoming: Halo Reach
It's a good thing they added it though, or else we wouldn't have grifball.
Also, playing as a brute in multiplayer would be neat. Though I remember everyone saying that before Halo 3 came out, and I think there was a reason they didn't add that.
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Re: The Upcoming: Halo Reach
hitboxes. balance. most likely.
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Re: The Upcoming: Halo Reach
Like Corndogman I'd like to have more characters such as flood combat forms, elites and brutes. If you've played Quake 3 or Live you know it could work if they changed the characters a bit to make them more same sized.
E: But anything like this ain't gonna happen.
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Re: The Upcoming: Halo Reach
Am I the only one who liked all the Halo 2 and 3 weapons?
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Warsaw
I just want this game to be less cartoony, darker, and overall more realistic than the rest of the series. Also, iron sights.
So you don't want Halo to be Halo? I hear this game called "Modern" Warfare just came out, you should check it out.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
So you don't want Halo to be Halo? I hear this game called "Modern" Warfare just came out, you should check it out.
I actualy agree with him, i would like to see a halo where it's actualy got a darker undertone to it all, where any mistake burns you with a big flaming torch.
halo 3 they tried making a few "heroic" scenes like miranda, but that was pretty obvious what was going to happen, if a single spartan has troubles fighting brutes head on a little pms woman is not going to have much chance in the middle of a bunch of brutes.
at the final level out of all the places on halo 343 guilty spark had to be in the control room didnt he.
What i want to see is the spartans preparing on the pillar of autmn and john gets the call to fight, as you decend to reachs atmosphere you watch the long sword protecting you being fired on and you see the actual onslaught like in ODSt in the drop sequence.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
So you don't want Halo to be Halo? I hear this game called "Modern" Warfare just came out, you should check it out.
Cartoony doesn't make Halo what it is. If that were the case, then the books wouldn't be so dark and gritty. The current style is Bungie essentially trying to preserve the cartoony feel of the first game which is a result of the technologies of the time. It's fine for the main trilogy, but they keep trying to make it more in depth and they are failing at that task because they never actually add more depth; all they do is add more guns and more enemies while failing to delve into more detail on the existing stuff.
Also, I hate modern warfare games. Give me the future or give me the past, playing terribad representations of counter-insurgency ops don't appeal to me.
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Re: The Upcoming: Halo Reach
What do you guys want, exactly, when you say "darker"? Halo can't get all that realistic. Aliens die, your fellow soldiers die, occasionally a main character bites it, what more can you do? You want the kind of realism described in the books? Brutes slashing heads off civilian children? Or maybe marines screaming out for their mothers while half their torso melts away from a plasma burn? Someone offer up some ideas besides saying "I want it darker and more realistic." The Halo games are already rated M, anyways. Adding any darker elements would be sure to garner the attention of anti-videogame critics, and stuff up a lot of unneeded fuss.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
thehoodedsmack
You want the kind of realism described in the books? Brutes slashing heads off civilian children? Or maybe marines screaming out for their mothers while half their torso melts away from a plasma burn?
Yes, I absolutely do. Why write such rich and interesting details when you aren't going to give it in the stories main medium? Its censorship of the worst kind. The kind that distorts the very subject. The kind that leads everyone to believe something that isn't. Let it be grim and gory. Its a war game.
Quote:
Originally Posted by
thehoodedsmack
Someone offer up some ideas besides saying "I want it darker and more realistic." The Halo games are already rated M, anyways.
Then let it earn it. Let it deserve it. People who say that halo deserves its M rating are the same people who's parents didn't let them watch TV until they were 14. Why do game companies have to bar themselves for parents? Its supposed to be the other way around. Parents are supposed to bar their children from the games if they don't want them exposed to something. Why make ratings like M or AO if people are going to fuss when their kids play the games with these ratings when they bought them for them? It makes developers shy away from the M and AO ratings so that people don't throw fits.
Quote:
Originally Posted by
thehoodedsmack
Adding any darker elements would be sure to garner the attention of anti-videogame critics, and stuff up a lot of unneeded fuss.
Let them get all fussy. They can't do anything about it because the labels clearly warn people what is in the game and what will be experienced. When the child comes up to the parent and says "Buy this for me," they should read it. By all means, let them get fussy.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
thehoodedsmack
What do you guys want, exactly, when you say "darker"? Halo can't get all that realistic. Aliens die, your fellow soldiers die, occasionally a main character bites it, what more can you do? You want the kind of realism described in the books?
Yes actualy, i would like to see the grim side of halo, the side thats mentioned but rarely shown, ODSt was the first time in the entire series you actualy saw a covenant invasion glassing a planet, you hear about it in the other games you even get a sneak peek in halo3 when the flood arrives, but you never actualy saw the brutality.
what i want is to see limbs be sliced off when a energy sword cuts through said limbs, i want to see the decal as a plasma bolt hits your armour and burns it away.
The Halo games are already rated M, anyways.
It would be no worse than with terminator salvation where you see the guys belly blown to shreads with a metal skeleton inside with all the veins arteries and other stuff hanging out, that was what 12+ wasn't it?
when i was 12 the most gory films you got then was "james bond: world is not enough" and all that had was a thermal view right at the end through like 3 walls of bond boneing the chick but these days you get things like american pie which are far more direct on such subjects, these days you have as i said terminator and other much more detailed media.
Adding any darker elements would be sure to garner the attention of anti-videogame critics, and stuff up a lot of unneeded fuss.
There will always be critics in the world no matter what medium, infact i seem to remember few years back a modder got arrested on terrorism charges for making a level for a game which consisted of his school...
Im not sure about anyone else but when i saw Et Tu Brute, i was actualy interested in the brute ripping the arms of the marine and the brute punching the marine as well as the elite slicing the brutes legs off.
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Re: The Upcoming: Halo Reach
^IAWTP
Also, Heathen took the words right out of my mouth. I want to shit my pants when a brute slices a Marine in half with the Brute shot or punches a hole in the hood of my Warthog. I want to feel honest fear when I hear the screech of Flood about to pounce on me and my hapless kin, and then I want to panic when said kin get mutated in gruesome fashion right before my eyes.
I think "Deadspace and Red Orchestra meet Halo" sums it up well.
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Re: The Upcoming: Halo Reach
The Flood is the most horrifying force in the galaxy. An extra-galactic abomination to everything that is what we call normal. Able to convert known sentient beings into it's nightmarish thralls with in seconds, controlled by a malevolent and extremely intelligent central consciousness and able to communicate through any said thralls at any given time or distance.
Halo: Combat Evolved presented the flood very creepily. Halo 2 was SORT of creepy...not really. Halo 3 did shit all to make it creepy other than to show Gravemind is truly twisted and evil.
The flood is not original, but it did a good job at representing its villain archetype. I want to be scared shitless by it.
tl;dr, What my good friend Warsaw said.
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Re: The Upcoming: Halo Reach
So was I. I was just thinking about that the other day too!
E: at et tu brute knees and ripped in half stuff.
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Re: The Upcoming: Halo Reach
I always felt Halo games were too dumbed down and pretty. They really fail to showcase humanity's dire condition and the horrors of war. There's so much rich story-telling that could happen, but they hush it away in favour of gameplay.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Con
I always felt Halo games were too dumbed down and pretty. They really fail to showcase humanity's dire condition and the horrors of war. There's so much rich story-telling that could happen, but they hush it away in favour of gameplay.
that...almost sounds like sarcasm...but thats pretty much right.
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Re: The Upcoming: Halo Reach
I was really just poking fun at the whole "more realistic and iron sights" part. What part of iron sight makes it so damn great? It only eats up one more input (combo) IMHO. Realistic...yeah, be more specific with what you mean there. I agree, I would like to see some more Human aspects (no pun) in game. Like someone was saying, how this would actually affect the mind of a human in this kind of war.
OIF is a cake walk compared to this war. Not all marines you see are going to have a battle hardened mind. Hell, both sides should have a "omg, fuckfuckfuck gonna die!" character chance (in the actual game mechanics, not just dialouge). You know, not all the time, but some of the time (don't want your entire squad turning chicken now).
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Re: The Upcoming: Halo Reach
I would like to be able to sprint. It's a little aggravating to not be able to get myself out of trouble when the covenant masses catch me in a hard spot. That's one thing about halo that always bothered me. When I'm being shot at, I don't feel like moving at the speed of "leisurely walk through the park". I want to haul ass out of there, or get to an advatageous position, maybe set up for a hasty ambush.
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Re: The Upcoming: Halo Reach
^That too. I can't count the number of times that I died because a single spike or needle got me in the back as I was walking away from a fight to find cover.
The best characters in any of the core trilogy games were the ones who were scared to insanity by the Flood. First time I played Halo 1, that guy gave me the willies.
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Re: The Upcoming: Halo Reach
The Flood in the first halo was presented very well I thought. Walking on that log and in the distance, glimpsing at some that just didn't seem right.
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Re: The Upcoming: Halo Reach
Yeah, especially since they appeared as allies on your radar, but they weren't marines.
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Re: The Upcoming: Halo Reach
they WERE marines, just not good ones.
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Re: The Upcoming: Halo Reach
Also, what was up with the lack of infection form swarms in Halo 2? And how come they weren't very aggressive in Halo 3? It took the flood out of "Flood."
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Re: The Upcoming: Halo Reach
they weren't even much of a nuisance on legendary on Halo 3.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Heathen
they weren't even much of a nuisance on legendary on Halo 3.
um the pure forms in their needler variant were quite the nuisance
I'm pretty sure others will agree with this
especially on Cortana
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
um the pure forms in their needler variant were quite the nuisance
I'm pretty sure others will agree with this
especially on Cortana
OH GOD FUCK I forgot about those...
GOD SDGHASGHSDKLFJGHA:FDASF
I cant type loud enough.
I hated those fuckign things.
Okay those were a pain, but not difficult.
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Re: The Upcoming: Halo Reach
Yeah, def a pain
in my ass
which they hit as I ran away screaming like a little girl
until my shields recharged and I went back out dual wielding plasma grenades like a suicide grunt. I bet I could stick it :neckbeard:
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
um the pure forms in their needler variant were quite the nuisance
I'm pretty sure others will agree with this
especially on Cortana
protip: needle them right back.
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Re: The Upcoming: Halo Reach
I just dueled plasma rifles. Hardly had an issue.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
Yeah, def a pain
in my ass
which they hit as I ran away screaming like a little girl
until my shields recharged and I went back out dual wielding plasma grenades like a suicide grunt. I bet I could stick it :neckbeard:
But kornman you scream like a little girl when grenanade shows up in play lists enough i bet you must be real good fun in co-op, i feel sorry for your team mates when you were doing the annual achievement:v:
Am i the only one here who is hoping for no flood in reach?
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
Am i the only one where who is hoping for no flood in reach?
Nah, I too am hoping for no flood in Reach. Not only did I love the lack of Flood in ODST, and want more of it in Reach, I also find that it would completely ruin the story line they already have if they did include it.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
TeeKup
I just dueled plasma rifles. Hardly had an issue.
eh, on legendary the plasma rifles dont do much to pure forms
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
i feel sorry for your team mates when you were doing the annual achievement:v:
<_>
:ugh:
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
<_>
:ugh:
Actually, that time when we did all the firefight achievements and then the vidmasters was quite enjoyable. I'd happily play more with you if I had the time.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Pooky
eh, on legendary the plasma rifles dont do much to pure forms
Melee. :v:
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Warsaw
Melee. :v:
Brute shot is invaluable on cortana.
KM we need to go on MW2 sometime.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
KM we need to go on MW2 sometime.
I don't own this game you speak of :neckbeard:
at least, not a retail version anyway
I'm thinking of some ODST weekend though
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
Brute shot is invaluable on cortana.
KM we need to go on MW2 sometime.
I only used it for it's ranged attack; it was more effective than the needler for taking out ranged forms (the rocket launcher was cool too). For the rest, I found the plasma rifle melee more than sufficient, and the extreme stopping power of dual-wielded plasma rifles is invaluable in those tight corridors where the Flood attack en masse.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Warsaw
I only used it for it's ranged attack; it was more effective than the needler for taking out ranged forms (the rocket launcher was cool too). For the rest, I found the plasma rifle melee more than sufficient, and the extreme stopping power of dual-wielded plasma rifles is invaluable in those tight corridors where the Flood attack en masse.
But with black eye the bruteshot was basicly like a energy sword that didnt use up ammo in terms of melee power, its able to kill off even the tank flood forms.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
But kornman you scream like a little girl when grenanade shows up in play lists enough i bet you must be real good fun in co-op, i feel sorry for your team mates when you were doing the annual achievement:v:
Am i the only one here who is hoping for no flood in reach?
He didn't
We played, we owned.
It was good. :)
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Re: The Upcoming: Halo Reach
http://www.bungie.net/News/content.a...ink=BWU_120409
Quote:
When you read the words in this space next Friday, you’ll be a mere twenty-four hours away from your first really good look at Halo: Reach. I wish I could get into the details with you today. Tell you about the swell of horns and strings that are bleeding through the wall right now as the finishing touches are being lovingly massaged into the Spike VGA world premiere video destined for next Saturday night.
:iamafag:
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Re: The Upcoming: Halo Reach
Old, to me at least. They stated it would be premiered at the VGA's a few weeks ago. Can' wait. :iamafag:
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Re: The Upcoming: Halo Reach
Bungie Tweets: our cinematics run real time in our game engine, they're not outsourced CG
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
NullZero
Bungie Tweets: our cinematics run real time in our game engine, they're not outsourced CG
When have Bungie cinematics ever been done in CG?
They do outsource other cg animators to help them in the cinematics though.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
MrBig
When have Bungie cinematics ever been done in CG?
They do outsource other cg animators to help them in the cinematics though.
True, but people had apparently been worried Reach might have Halo Wars-style cinematics, instead of the classic halo style ones. Bungie responded.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Siliconmaster
True, but people had apparently been worried Reach might have Halo Wars-style cinematics, instead of the classic halo style ones. Bungie responded.
Starry night, Prepare to drop etcetra etcetra.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
Starry night, Prepare to drop etcetra etcetra.
True, but I think they meant ingame cinematics, not advertising.
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Re: The Upcoming: Halo Reach
They said it would be a part of the game's opening cutscene; I take that to mean it will be the first official look at the game's engine, as well, similar to how they showed off the first little bit of ODST at E3, except without gameplay footage.
Odd, this seems very un-Bungie-like to give us an opening cutscene right from the get-go, I would have expected some viral marketing like "Prepare to Drop".
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
English Mobster
They said it would be a part of the game's opening cutscene; I take that to mean it will be the first official look at the game's engine, as well, similar to how they showed off the first little bit of ODST at E3, except without gameplay footage.
Odd, this seems very un-Bungie-like to give us an opening cutscene right from the get-go, I would have expected some viral marketing like "Prepare to Drop".
Yeah but the last viral marketing didn't go so well with everyone insisting odst was more expansion than full game.
If their going to show the first cutscene then they must be betting all their cards on this one scene.
In which case im expecting something we have not seen before in Halo.
Possibly the pre mission prep on autumn with the other spartans now that would interest me quite alot.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
Yeah but the last viral marketing didn't go so well with everyone insisting odst was more expansion than full game.
If their going to show the first cutscene then they must be betting all their cards on this one scene.
In which case im expecting something we have not seen before in Halo.
Possibly the pre mission prep on autumn with the other spartans now that would interest me quite alot.
Everyone insisted that ODST was an expansion because it was damn close to what Bungie said. They then decided to actually make it in to a full game.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
BobtheGreatII
Everyone insisted that ODST was an expansion because it was damn close to what Bungie said. They then decided to actually make it in to a full game.
But they still ignored the fact it came with every released mappack as well as stock, a beta key to halo reach as well as firefight mode which wasnt even mentioned untill E3.
Truth is people were so determined to consider it as an expansion they felt let down because it wasn't a "full blown" game it had just as much as left4dead in all honesty.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
But they still ignored the fact it came with every released mappack as well as stock, a beta key to halo reach as well as firefight mode which wasnt even mentioned untill E3.
Truth is people were so determined to consider it as an expansion they felt let down because it wasn't a "full blown" game it had just as much as left4dead in all honesty.
The main thing is was really lacking, which was where the rushed timeframe really showed the most, was artistic variety. Every single mission, every single map, every single fucking city sector was the SAME GOD DAMN THING. I'd like to be able to Firefight in places other than New Mombasa, for example an Ark type desert area, or a jungle, a swamp, something. ODST map pack is pretty sorely needed.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Pooky
The main thing is was really lacking, which was where the rushed timeframe really showed the most, was artistic variety. Every single mission, every single map, every single fucking city sector was the SAME GOD DAMN THING. I'd like to be able to Firefight in places other than New Mombasa, for example an Ark type desert area, or a jungle, a swamp, something. ODST map pack is pretty sorely needed.
Firefight on the halo control room would be pretty nice, im sure theyl add something simular with reach.
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Re: The Upcoming: Halo Reach
List of features absolutely REQUIRED in Reach:
Firefight
Forge
Theater
If any one of those goes missing, fans will bitch and Bungie KNOWS it.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Pooky
The main thing is was really lacking, which was where the rushed timeframe really showed the most, was artistic variety. Every single mission, every single map, every single fucking city sector was the SAME GOD DAMN THING. I'd like to be able to Firefight in places other than New Mombasa, for example an Ark type desert area, or a jungle, a swamp, something. ODST map pack is pretty sorely needed.
The park and the highway were pretty different.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
English Mobster
List of features absolutely REQUIRED in Reach:
Firefight
Forge
Theater
M6D Rape Machine
If any one of those goes missing, fans will bitch and Bungie KNOWS it.
ftfy
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Re: The Upcoming: Halo Reach
Because the BR55 wasn't a rape machine...trade one overpowered gun for another. :downs:
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Re: The Upcoming: Halo Reach
BR55 was a nerf in Halo 2. In Halo 3 it was a fucking squirtgun.
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Re: The Upcoming: Halo Reach
no. it was just a noisemaker that let everyone know where you are.
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Re: The Upcoming: Halo Reach
And yet everyone still whored it anyways...either way, the Carbine and BR55 are just ever-so-slightly toned down M6Ds with a rifle makeover. Large hitboxes don't help its cause.
Personally, I don't mind having an OP weapon; I just hate watching everyone bash the M6D for being OP when the BR and Carbine were almost if not just as OP as the M6D.
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Re: The Upcoming: Halo Reach
I just want my hand cannon back...is that too much to ask for?
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Warsaw
Because the BR55 wasn't a rape machine...trade one overpowered gun for another. :downs:
BR55 has nothing on the M6D. The only reason it might seem overpowered is because most of the other weapons in Halo 2 were nerfed even more.
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Re: The Upcoming: Halo Reach
Yeah, there's a difference between a whore weapon and a hand cannon.
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Re: The Upcoming: Halo Reach
Halo 1. most of the weapons kicked ass, some were useless. Halo 2, they nerfed them a bit. Halo 3, they were all equally useless.
I'm not bothered by the physical design of the BR55 (I actually like the idea of a rifle being used for long-range combat) but rather the fact that it was a less powerful, more spammy version of the Pistol's functionality.
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Re: The Upcoming: Halo Reach
Whether it's OP or all the other guns are nerfed makes no difference because the end result is the same; everyone is going to whore the one effective gun.
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Re: The Upcoming: Halo Reach
I think the H1 weapons were awesome, TBH. No nerfing of anything, they were all fine.
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Re: The Upcoming: Halo Reach
With some minor tweaks by Inferno, yes they were. :downs:
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
English Mobster
I think the H1 weapons were awesome, TBH. No nerfing of anything, they were all fine.
Frankly, I am probably one of the few who thought the assault rifle was relatively useless. Inaccurate as all shit, and didn't do a heap of damage when you hit someone. The only redeeming part of it is its large magazine and high rate of fire...which sounds strangely like a submachine gun.
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Re: The Upcoming: Halo Reach
which is why they made it stronger, with a smaller clip, and kept the smg :downs:
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Heathen
which is why they made it stronger, with a smaller mag, and kept the smg :downs:
ftfy
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
t3h m00kz
With some minor tweaks by Inferno, yes they were. :downs:
Uhhhh no.
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Re: The Upcoming: Halo Reach
I found the release trailer to be quite beautiful, but at first glance fairly lacking in information. I watched it a second time via that youtube link, and I noticed a few extra things- that one guy is an ODST, not a spartan; that there's a covenant ship hovering in the clouds near the end; and that Elite is still as beautifully terrifying as the first time.
All in all, the more times I watch it, the more excited I am. Can't wait for the HD versions. HBO reports that it should be online by 3am EST (midnight PST)
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Re: The Upcoming: Halo Reach
Just because they have ODST-looking helmets doesn't make them ODST's. I'm pretty positive that they are all spartans.
Here's some dialog to back it up:
George: "Didn't think anyone survived Pegasi sir" (looking at the newcomer)
Commander: "Spartans never die George, they're just missin' in action."
Spartans in reference to the fact that there were spartans at Pegasi, and Noble Six is a surviving spartan.
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Re: The Upcoming: Halo Reach
True- I thought the same, but the discussion over at HBO postured that that guy was also smaller than the others, suggesting he wasn't a Spartan. This is all speculation- I have no idea who is who. Nice pick up on the Pegasi reference.
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Re: The Upcoming: Halo Reach
Is it just me, or does anyone else think Bungie's writers have gotten worse with every game?
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Cagerrin
Is it just me, or does anyone else think Bungie's writers have gotten worse with every game?
I actually liked the writing- ODST was especially fun to listen to, for me. I also consider the books to be part of the plotline, so any connection between the books and games is a plus in my mind.
I'd say Halo 1 had a better subtle plot line in that it never explicitly stated the plot until after the player figured it out. The later games were a bit blunter- I agree that it would be nice if they went back to that subtle style of storytelling.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Siliconmaster
I actually liked the writing- ODST was especially fun to listen to, for me. I also consider the books to be part of the plotline, so any connection between the books and games is a plus in my mind.
I'd say Halo 1 had a better subtle plot line in that it ever explicitly stated the plot until after the player figured it out. THe later games were a bit blunter- I agree that it would be nice if they went back to that subtle style of storytelling.
ODST wasn't bad, true. I just tend to think of it as pre-H3 rather than post, so my opinion on the writing isn't as strong.
Also since when was Halo brown/gray/etc? Maybe it's just because I've only seen the shit-quality versions floating about but one of my favourite things about Halo is that Bungie's never really been afraid of using colours liberally unlike so many other studios?