GameSpy servers shutting down May 31st welp, :iamafag:
http://www.reddit.com/r/Games/commen...g_down_may_31/
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GameSpy servers shutting down May 31st welp, :iamafag:
http://www.reddit.com/r/Games/commen...g_down_may_31/
To open sauce for a custom server list?
http://puu.sh/7UWYR.gif
Direct IP servers it is then. At least Halo has that option, unlike some modern games that would just die because their server browsers shut down.
Can't patch it to use RakNet? Battlezone II used GameSpy, but the community shifted it over to RakNet with a patch.
Where's Kornman he will make a new master server pls ty BR?
actually maybe the game is going to show up on steam :allears:
Actually, I already have a global server since a year or so, for SAPP servers: http://xhalo.tk/serverlist/
Combined with HAC2, Halo could be "saved" easily.
Is this some clever ploy to rule all Halo servers and make us your underlings for all eternity?!
http://i.imgur.com/wVvf0.gif
Any announcements in regards to a new service taking its place? At least when GFWL closed down, most games announced switching to Steam servers.
;_;
Halo 3 on steam please. They killed EVERYTHING
They announced that Age of Mythology coming to Steam in May. Anyone see a trend from M$ here? 2012, AoE3. 2013, AoE2. 2014, AoM. I wonder what's coming next year. If they are re-releasing classic smash-hit games chronologically since the AoE2 release, then Halo: Combat Evolved will be next year.
/speculation
Go wild. :woop:
If the game went to Steam, SAPP, No CD Checks, Name hacks, HAC2, OpenSauce, etc would be taken away from the game. It'd go to SteamPipe and Sourcemod (maybe). But most mods would be gone for sure.
WHAT BULLSHIT
opensauce save us
kornman save us plz i'll suck your dick
n-
no homo
Maybe Secret Sauce is the contingency plan!
Save us Kornmagicman!
The Battlefield forums have been pretty upset about this too. I guess every Battlefield game before BF3 relies on GameSpy. I can't get a clear answer on whether or not Bad Company 2 is going to be affected or not. Half the people I ask say yes, the other half say it uses some other server browser. One guy said it only uses GameSpy for downloading the initial map packs and stuff.
Anybody know for sure? I know we have a lot of BC2 players here too.
Was trying to find some cloud hosting that could run a custom master server...but given that I don't know how much bandwidth or active memory it would require, my guesstimates in the resources needed still put it at a 30$/mo charge
are the warm recesses of my mouth not worth $30/mo
nohomo
:C welp, gotta play as much Halo as I can. Perfect timing, because I just became unemployed :downs:
Why every1 ignores my comment? We are already working on a GS emulator, and it will be hosted in 3 different places for maximum reliability, my dedi, Btcc's dedi, and Harbinger offered RealWorld's dedi to support us. Clients will be able to query the list with HAC2, and servers with SAPP and Phasor will be updated to report status to the MS emulator, but we'll probably also release a dll for other servers.
Because putting it bluntly, the Halo population for the most part is, well, stupid.
This is going to kill half of the Halo population as it is. Unless we can somehow convince GameSpy to put a MOTD in the lobby, and a popup message on lobby entry saying to download HAC2/OpenSuace/Whatever in x different languages, in both PC and CE, most of the Halo players are going to be gone, anyways.
Not sure, Btcc made a fix for Halo trial (when GS closed that list), where you can assume the most fucking morons you can find on Halo play, yet they were able to download and apply the fix. Just like when it's about cheating, for playing games free these "spanish-ish" players are very resourceful.
+ this doesn't change of the fact that we are still making an emu, and don't have money problems either.
I didn't say it should, hell, I'll probably be playing using it as well. I'm just saying... don't be surprised when the population of the game takes a nose dive.
Also... comparing it to Trial isn't really applicable. Trial had a lot less players than CE did, IIRC. And as far as Spanish players, it's more likely to get new ones than it is to retain old ones. Most of them probably don't even know that GS is shutting down.
Personal reccomendation: All SAPP server users, Phasor server users, H-Ext server users, etc should put a note in rotation using custom commands and events in English and whatever other languages you see people using on your servers informing them about the situation, and alerting them to HAC2, and server owners to SAPP/Phasor/H-Ext/etc.
Stock server owners can do this to, simply by putting something in the MOTD of their servers.
Yes good idea, we could've think of this, hmmm.... even tough I'd have to "enforce" them, aka once per hour or so like that server admins can't disable it, but I think I'll still do that, it's more important, let's say 2-3 weeks before May 31.
didn't [group in charge of halo MOTD] once allow a non-[group] MOTD? Or some sort of really late patch?
As far as I know the halo patch checker still works; perhaps whoever hosts that can be convinced to put in a GS fix patch, if the community makes one.
...Definitely a pipe dream, but just throwing it out there. Honestly I think this is the end of haloPC multiplayer :(
Bungie are still 'in charge' of Halo PC.
Because I'm not interested in a closed source emulator that someone else is 'maintaining', nor looking at just supporting Halo, and I'm interested in extending the protocol GS had in play for us to use in OS.
edit: after all, OS isn't limited to the dedi. The master server also provided a service for games hosted within the client.
I see yes, this was my the first guess why modacity community dislikes me, cuz I only develop closed source projects. :)
Anyways, making an OS-only master server won't save Halo, but if it's not your goal then fine. I'd prefer making my own protocol too tbh, but Btcc wants a proper GS emulator, for the maximum compatibility with every server, so it would be even possible to "fix" this "problem" with a hosts file redirection, and generally it makes easier to patch servers and clients.
I wasn't talking about making an OS-only master server. Instead, a master server which also supports OS-extensions for those servers/games running OS.
I would like to also see support added for the HAC2/SAPP custom query tags in the server browser, where it scrolls the servers information/game rules.
Yes, and I'd like to see Halo on CryENGINE® 3. ^^'
Anyways, first let's make a working emulator, then the other features (if there will be still players).
I'm with Korn on this one. If the game doesn't get updated, I would rather see an open source solution because it...
- Can be built collaboratively and transparently
- Can be maintained well into the future without relying on some group to "hand it off"
- Is more trustworthy
- Doesn't rely on fragile closed-source client change
edit: happy 7,777 posts me
I understand your worries, but;
- This is not such a big project that would require many people, even we 2 are "too much" for this, more would just slow down the process
- We will handle this until there are players on Halo, but anyways
- We will make it open for read when we have a proper release
- You can be sure that the client won't change anymore
Happy 7777 posts :)
You know, because online petitions actually get stuff to happen, especially when they're pointed at MS: https://www.change.org/petitions/ste...on-multiplayer
Pretty sure the petition has a typo too. I don't see "open source Halo1" anywhere
Yes it's fucking ridic, and people keep spamming me this shit on xfire. Reached 3k LOL, guess we better start informing people about our emu with SAPP...
10/10 would help pay costs
Surprised they've kept them up for this long to be honest - what has it been, 11 years?
Who's down to play some CE before it goes down (if it does)? Nobody's playing any custom maps right now, it's depressing.
bad guy CE: gets HEK, still plays blood gulch
I'm trying to gauge interest in running a custom map server, my thread is here
Christ almighty. So many good games I didn't realize would get the axe: http://www.reddit.com/r/Games/commen...espy_shutdown/
SWBFII D:
The GameRanger faggots may be our only hope: http://www.reddit.com/r/Games/commen...utdown/cgmuoi3
Might I also say: GameRanger is a piece of shit.
Didn't it start out as a Mac thing? Maybe the Windows version just blows ass.
I've used both. They both blow ass.
I'm surprised GameSpy lasted this long.
That said, it's plausible Steam could pick up the games. There's a good bit of chatter about it for around a year now. Just being hopeful.
Does this mean it's over for Open Sauce?
That's assuming everyone doesn't just give up and stop playing Halo entirely. It'll become one of those relic games of the past that has singleplayer mods coming for it, but really, nobody will care all that much.
Let's hope M$ aren't scumbags and tell us that they plan to keep the multiplayer up. EA came out yesterday and said that they would keep all BF servers running, so what is stopping a company like Microsoft from doing the same?
But it's EA. They have no effort. http://www.chatslang.com/images/shor...mins/kappa.png
It's a numbers game. They tried to shut down H2V because GFWL was reporting only a handful of people playing. I know it's a very different set of people, but remember the push to get 10k people actively playing CE so it would get some more support? Yeah, we got 10k people and......
I was talking to moses about that a couple days ago. He said they removed all the stun. As in, it's still there in the weapon tags, but nothing happens unless stun is enabled from the console.
May as well have deleted the Covie weapons (except FRG) at the same time.
Are you talking about stun_enable? Because that's been in the engine since the Xbox and is always false (unless the player changes it). Looking at the code that references that global, there's nothing new that uses it in CE from H1X
god randy is a douche
Anyone else see that Martin O Donnell got fired from Bungie?
RIP HALO
Considering that most of the team left after Halo: Combat Evolved and how he's one of the last remaining persons from that era, I'd say Halo has been dead a lot longer than many think.
I might be able to help with hosting...
What kind of environment and bandwidth are we talking about?
Well, seeing as Korn said he doesn't know the bandwidth levels, would anyone else know? Is it possible for anyone to know or estimate? It would depend on the number of servers being used, right?
It's difficult to estimate but for Halo alone, I'd go with very low.
Yeah, the master server just provides two way communication for the clients to the servers so the clients can see a list of all servers. That seems like it would be very low bandwidth. One of those crappy $15/month cloud VPS machines could probably very easily host something like this. Heck, if something could be created that allowed for failover redundancy to other master servers if connection to one fails, multiple people could likely just host master servers from decent home connections.
The MS also provdes NAT services to players/servers that need it, but that should be pretty lightweight too
Are we getting somewhere? Please for the love of Master Chief tell me we're getting somewhere :smithicide:
are eye pee gay-low
can anybody recommend a good not-dead multiplayer PC FPS?
Well, I've been playing the shit out of Mechwarrior Online. The UI is shit and the game likes to give you the boot ever now and then, but it's fun enough to keep me coming back.
I've still been playing Bad Company 2 after 3 years, but I feel like that probably isn't your type of game. There are plenty of players still around, but many of them have pretty bad ping, which can lead to irritatingly sluggish hit detection.
Still, after over 500 hours of play time, every time I play BC2 I feel like I can push myself to learn new play styles and strategies with various guns. Probably my favorite online FPS game of all time, with Halo 1 being a close second.
MechDerp online. Shits pretty chill WHEN YOUR FUCKING TEAMMATES DON'T HAVE THE IQ OF MOUNTAIN ROCKS.
Hey man, you don't need teammates to rake in the C-bills...
play sum buttfield 4
Goat Simulator
I wish goat sim had multiplayer with achievements and leveling and weapon unlocks and stuff. basically call of duty: goats
Call of Goatse...
goat space program
What frustrates me the most is the suspense. Why haven't any of the responsible parties addressed this yet? If they're going to let it shut down, they ought to at least tell the community so we can make preparations. And that's at the very least (other, more desirable alternatives would be most welcome, but that goes without saying).
Honesetly, if the master server gets shut down, I would expect Kornman or someone to implement a new one in addition to a client patch that adds some needed features to the client <-> dedicated server operations. I'd love to see map downloading from the server be widely adopted, but that won't happen until people are forced to update their clients.
Compatible with SAPP of course, since it's the most widely used and fully featured server app right now.
http://www.gameranger.com/news/Quote:
The Halo 1 series for PC can now be played on GameRanger and won't suffer the fate of the server shutdowns next month:
Halo: Combat Evolved
Halo: Combat Evolved Demo
Halo: Custom Edition
You'd still have to download gameranger in order to use their master server, its just another 3rd party solution.
Fuck GameRanger, the only good Ranger is a Spartan Ranger.
game ranger i've never heard of your fucking ass before but omg thank you
just dont be a pieceo f shit
It doesn't seem to support dedicated servers, only P2P servers hosted from within the app.
Oh and it runs ads before you join a server.
thx but no thx
yeah it's kinda gross.. better than nothing, but gross
We need to get on a community-based solution that only requires a client patch/update/etc, instead of relying on a third-party app that we need to download and install that is terrible.
Kornman?!
I can provide fail-over master-server hosting if required, though I am not a good choice as a primary host since the connection I have, although business class, is still in a residental area and subject to congestion and downtime (although usually less than once a year for any more than a couple seconds).
This is a perfect opportunity for the Halo CE community to upgrade as a whole to a single version of the game with additional features such as map downloading from the dedicated server and various other server and client improvements (multi-team vehicles and Open Sauce HUD type fixes for all)!
I really hope Kornman or someone can put out a nice package that people can EASILY download, which installs Halo CE for them with all the needed files to connect to a new version of the game which has various improvements and additional features. Would be cool if updates could be pushed from the community this way as well to add server-sided features or improve modability and the like.
It's also a good time to make open sauce the primary version of the game being run as well.
If it's the only version that'll still be able to be played after GS closes the servers then it'll encourage people to pick it up if they want to keep playing.
^ Exactly.
With time, Korn and other great minds would probably be able to do it. But is time something they have? I suppose that nothing is stopping it from being achieved even after the GS master server goes down on the 31st, but it would be better if this kind of thing could be built and running before the shut down so that gaming journalists have time to find it and report on it while the issue is still hot.
I know the master-server list emulation code already exists out there. I think it was Patrickssj6 or one of the other fairly well know programmers in the CE community that made it, but they even had a video demonstrating it working using a modified client.
Integrating Open Sauce and the Open Sauce dedicated server (which I thought was already SAPP compatible but I could be wrong) shouldn't be that hard so everyone can enjoy the awesome stuff like map-downloading and multi-team vehicles.
I wonder how difficult it would be to integrate VOIP as well for that little bit extra.
Pretty difficult I think.
You'd want to implement some kind of existing system instead of doing something completely custom. TeamSpeak 3 a fairly rich SDK now:
http://www.teamspeak.com/?page=teamspeak3sdk
Would be cool to have, but I think someone would need to setup a TeamSpeak 3 "master server" for this as well. All players utilizing VOIP would be connected to this master server so it would have to be professionally hosted (aka it would cost money).
Maybe that's something they could look into later if they release a client that can push out updates like I mentioned.