[WIP] Bloodgulch (Updated June 9, awesome)



Finally got some semi-decent shaders working.
Medium draft radiosity, so excuse the discoloration. Other than the missing scenery, it's pretty much done. Spot the hidden item in the last picture, win cookies. It does actually work too.
Now stop pestering me to post this, Dr. D:
Re: [WIP] Bloodgulch (Updated June 9, awesome)
Please ignore the black rocks, Lights didn't do it right. :lol:
Re: [WIP] Bloodgulch (Updated June 9, awesome)
Re: [WIP] Bloodgulch (Updated June 9, awesome)
Sun is shining in the wrong direction :D But I like it.
Kudos
Re: [WIP] Bloodgulch (Updated June 9, awesome)
Detail mapping on the cliffs :P Otherwise beautiful shader work!
Re: [WIP] Bloodgulch (Updated June 9, awesome)
nice job and pictures! But no pics of holding FRC, Sword, or those special weapons.:( Keep working on it!
Re: [WIP] Bloodgulch (Updated June 9, awesome)
OH SHI-
The awesome factor coming out of those pictures are making me shat bricks
Re: [WIP] Bloodgulch (Updated June 9, awesome)
Things to be improved:
Bump maps on cliffs :P If the ones I gave ya don't look any good, just use the coag cliff ones, and make the height on them lol xtreme. It should tile just as much as the actual cliff texture should too, in exactly the same way, it's just the cliff texture made into a bump map pretty much :P
Moar polies on cliffs pl0x, make them better, the sharpness of them makes the lighting on the cliffs look wierd.
Base map, make it blend with the cliffs a bit better, i know it's bungies one, but It can be a bit better, possibly just darken the cliff texture a bit and that might do it, even.
and decoraters :P Lots of little pokey upey grass would be sick
other than that :awesome:
Re: [WIP] Bloodgulch (Updated June 9, awesome)
I think I'm going to need a tissue the first time I play this map.