Re: [APP]Termy's server APP
Well I mean like it says my graphics card isn't up to minimum requirements...
Well I know it has nothing to do with it but that's what happened
I put in sapp .4 beta and then the modified strings and the verison 1.07 .exe just stopped working
so I had to update to 1.08 again to make Halo CE work.
Re: [APP]Termy's server APP
Yeah that might have to do with your graphics card being an Intel piece of shit :downs:
Re: [APP]Termy's server APP
:( no need to bring up my misfortunes...
Re: [APP]Termy's server APP
Re: the no-ping issue w/ halo
It seems that the gamespy master server is down:
Bungie.net Halo Forum:
http://www.bungie.net/Forums/posts.aspx?postID=26190690
Gamespy forum:
http://forumplanet.gamespy.com/gamin...19906191/p1/?0
It also seems to be affecting other games that rely on gamespy as well. The gamespy staff seems to be aware of this and working on it now.
Edit: woot, looks like it's fixed (for halo ce at least). I see pings again. :D There's still a few servers that don't show w/ any ping though. Mine was doing that too until I restarted it a few minutes ago.
Re: supersnipers' issue
hmm, weird. So when you run your server you run it from the default Halo installation folder? Guess SAPP doesn't like the modified strings.dll file or something. Have you tried copying the contents of your 'halo custom edition' folder elsewhere and running your dedi (w/ SAPP) from it? If it works, then you'll at least be able to confirm that sapp and the version changer don't play nice w/ each other.
Re: [APP]Termy's server APP
Well I was playing in a different server that had Termy's app and I noticed something..
Well most of you know I play as Fro§ter well apparently when I score flags my name changes...
http://i36.tinypic.com/24dkklu.jpg
As you can see it totally disregarded the fact that I had a Unicode symbol...
Re: [APP]Termy's server APP
Normal Halo doesn't recognize Unicode symbols in the scoreboard, what makes you sure that a hack would be better?
Re: [APP]Termy's server APP
hmm, are you sure it was Termy's app? I don't think he's released a version that displays flag captures yet (that is, unless that's a test server for his app). The only other server (aside from the HIV one) with a custom app of some kind was one of the SG servers. It also made annnouncements when someone captured the flag.
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in regards to termy's app. I had another instance where it booted the majority of the people in the game once someone entered. Out of 12 people, four people were left. The server logs don't show anything unusual, other than the people leaving (they all get a network connection lost' message). I'm guessing maybe the server chokes for a couple of seconds when executing 'event_join' or 'wait' like Termy had mentioned earlier.
As far as my settings, I set antihalofp to '0' in my init file.
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Btw, does anyone know if it's possible to do a event_kill announcement that everyone can see? What I mean is that whenever I try to do one like so:
event_kill 50 'say * "\n has $kills kills."'
It'll show up on everyone's screens, but display their own name instead of the right name.
Re: [APP]Termy's server APP
Oh it was the SG Server Hmm any way of knowing where to find the SG one?
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Don't say \n do $n I think...
Re: [APP]Termy's server APP
Quote:
Originally Posted by
supersniper
Oh it was the SG Server Hmm any way of knowing where to find the SG one?
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Don't say \n do $n I think...
Sadly, no. It was also private AFAIK. I asked about it once but was met with silence from the clan members.
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I tried using the $n just right now, but unfortunately that just displays the player's index number instead of their actual name (eg. **SERVER**: 4 has 50 kills. ). I guess that's at least a step in the right direction. :D Hopefully Termy will address this in the future.
Re: [APP]Termy's server APP
$name variable holds player name
event_kill 50 'say * "$name has $kills kills."'
Issue with players leaving server when somone enters is reallly strange, it never happened to me.
Next time try to check if players who left are on ip banlist, k?
PS:Can i see your event_joins?