Re: [Gallery] DEEhunter's Light arrays
Go back and read that more experienced people said? I just posted it an advancebo said that it looks like its from sandbox. Then we just moved on to the flood calcium deposit I made. There was no crit made to that in the past. That sky was originally for a ambient cubemap pack I was planning on making.
Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
DEEhunter
Preview of a sky for a map.
Then why did you specifically say it was a sky for a map, and not a cubemap wip?
And I repeat myself:
Quote:
Originally Posted by
SnaFuBAR
where'd you get the texture and what the hell is that supposed to be?
Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
SnaFuBAR
where'd you get the texture and what the hell is that supposed to be?
.
Re: [Gallery] DEEhunter's Light arrays
PS: tri count matters, not poly count, hth
Re: [Gallery] DEEhunter's Light arrays
Its supposed to be a pillar used in sewage systems and flood gates. Also its 369 tris.
Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
DEEhunter
Go back and read that more experienced people said? I just posted it an advancebo said that it looks like its from sandbox. Then we just moved on to the flood calcium deposit I made. There was no crit made to that in the past. That sky was originally for a ambient cubemap pack I was planning on making.
I didnt say that, did i?
Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
SnaFuBAR
PS: tri count matters, not poly count, hth
You'll notice looking at the image, that everything is in quads. So if you really wanna know how many tri's there are, I would think you could figure it out for yourself.
Also, Masterz: He only said that it was a preview of the sky, he never said it was the actual bitmap he was using for the sky. It could very well be just a screen shot of a section of it, or a piece of the cubemap or something.
Re: [Gallery] DEEhunter's Light arrays
It was a preview render for presentation.
Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
Corndogman
You'll notice looking at the image, that everything is in quads. So if you really wanna know how many tri's there are, I would think you could figure it out for yourself.
If there are stray verts, it will make your assumption inaccurate. Use your head.
Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
DEEhunter
Go back and read that more experienced people said? I just posted it an advancebo said that it looks like its from sandbox. Then we just moved on to the flood calcium deposit I made. There was no crit made to that in the past. That sky was originally for a ambient cubemap pack I was planning on making.
No offense to advancebo, and not to toot my own horn, but he's not nearly as experienced as people like me and Choking Victim. It doesn't matter what your sky looks like, it matters if you're doing it right. You're skies are so crude, and goes against the established norm.