No problem...just offering. Regardless, I am looking forward to playing the map one day!
:caruso:
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Uh...why the sarcasm?
I'm just looking forward to this map...just like you! It has been a while since I've been this excited for a CE map.
:worship:
http://members.poqclan.com/prince/
Protip: POQ members don't usually get a very warm reception here due to their majority of immature members and raging ban habits. That's what's with the sarcasm.
Ahhh...I understand. I wouldn't think that we have too many "immature" members when compared with many of the other clans. The age range of most of our leaders and admins is between the 20s and even some 50 somethings. I'm 29 yrs old and an admin for the clan. I can't say for certain (since we have around 100 members), but I think that I might be close to the mean in regard to the age of our members.
Maturity, of course, is a different matter. However, I don't know too many who I would say are "immature." In fact, maturity is one of the things that we consider when voting on new members.
I do understand some consternation in regard to the enforcement of rules. As far as the "raging ban habits," I think that this is due to trying to maintain a "family-friendly" environment on the 11 or 12 servers that we pay for. Most of our "bans," however, are directed at cheaters who have been caught, verified and politely shown the door.
Anyway, thanks for the clarification. Believe it or not, some of us are actually pretty cool.
:caruso:
Age and maturity have long lost their way on the internet, so called e-thugs.
Anyhow, any progress on the map itself?
Heh, POQ hates me..Also looks good.
Derp. New sky, thanks Con and all his wonderful efforts. <3. Obviously still no final lighting, or hardly any for that matter.
http://img85.imageshack.us/img85/9425/newsky.jpg
http://img63.imageshack.us/img63/8779/newsky2.jpg
So what's left might you ask? Well, I'm not really sure if portals can fix the clipping issue which we have occurring, if they can, well then we need to figure out how to fix them. All that remains with the BSP is I need to do the little radio tower thing on the air pad and that's it for the BSP. After that, all that remains is scenery. I need a pelican and a turret. Hunter has modeled both of them and I believe unwrapped them. So if anyone would like to texture them (preferably quickly so we can get this ball rolling). That'd be great. Then last but not least, I need to finish up the scenery and we need to do final lightmaps & shaders.
Also I intend on getting this into Unreal so it can see a real engine, and not poor rendering issues.
Nice to hear from you, and even better to hear that its gonna go into unreal.