you know this is crysis right?
you be needing some normalmaps, and (most likely) some highpoly work
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you know this is crysis right?
you be needing some normalmaps, and (most likely) some highpoly work
Yes, i know this is Crysis thank's.
At the moment i want to get the low poly model done and then i will be adding the more specific details.
In art term's i would rather get the canvas filled and then worry about the smaller details when i can see the bigger picture.
Also forward mounted cannons are more like the ghost cannons.
Bit of an update.
Been mentioned on halo.bungie.org twice as well as the Crymod news twice.
Got some new screenshots.
Updated the shaders, been learning voxel terrain deformation and getting clouds and spawnpoint's working.
Slowly but surely its getting there.
http://i50.tinypic.com/2s7t1jm.pnghttp://i46.tinypic.com/2gue26f.pnghttp://i46.tinypic.com/rtpd7b.png
http://i46.tinypic.com/2gue26f.png
That looks gross in the editor.
Please tell me it looks better in game.
That tile, is tiled too much. Cut out more area's and add strip textures, like done in Halo 3. Have that in the middle, strip texture, then some other kind of metal plate outside of it.
Yeah i found out about that few weeks back.
Also uploaded a video to show the work so far.
Please ignore the grass that was me testing out the vegatation tool.
http://www.youtube.com/watch?v=iF_26xvN9ko
That honestly looks awful. Are you even familiar with next-gen techniques?