Digging it. I love all of the engraved lines, but my favorite is the middle section.
Printable View
Digging it. I love all of the engraved lines, but my favorite is the middle section.
http://dl.dropbox.com/u/63494571/Mod...4_br_prog6.jpg
http://dl.dropbox.com/u/63494571/Mod...4_br_prog7.jpg
http://dl.dropbox.com/u/63494571/Mod...4_br_prog8.jpg
http://dl.dropbox.com/u/63494571/Mod...4_br_prog9.jpg
http://dl.dropbox.com/u/63494571/Mod..._br_prog10.jpg
Just need to add afew smaller details and the magazine. Tried to avoid making the edges TOO tight.
those floaters are bothering the shit out of me.
floaters are fine. But that charging is bothering the shit out me. It's got really hard edges and can't even tell what those details are doing
The fact that it's yet another Halo gun by Hunter really ruffles my jimmies
Ugh. Why use floaters again? Can some one tell me? I'm not a professional 3D modeler, but to me they always look wrong.
It's really a nice gun though. It just need a little more polishing.
it's faster to do floaters than to build them in properly. normalmaps don't give a fuck about stuff floating above your surface, but ambient occlusion can have a fit about it sometimes.
also it's more prone to fucking up if you're not setting up your projection cage properly
Also he's rendering them incorrectly. If you want them there, then it's fine. But you need to shut off "cast shadows" in the object properties for each floater. See this render of my updated BR:
As compared to:
Which is what you're doing. It ruins the whole illusion.
Also yes, floaters are great for normal maps... but aren't always good if you don't plan on actually baking them.
As for your model... The grip is uh... not right. Looking at it it even looks uncomfortable. And I'm not sure what's going on with your bolt... but it looks sort of silly black compared to the rest of the render. Did you fake bumps on it instead of modeling it? Over all there are just areas that didn't stay constant with the real design. Which is okay, as long as you plan on staying that way during most of the model. If not it makes a lot of it look off. Just my two cents though.
Bobthegreat got what I was getting at.
Btw looks great bob! but some more contrast would be great, to really make the details pop.
Edit: also, why is everyone using black backgrounds? heh.