They actually reminded me a lot of Eldar Warp Spiders.
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They actually reminded me a lot of Eldar Warp Spiders.
My first thought, having not played a metroid game, was those armored aliens in crysis 2.
Like I said previously:
I had some hope for this game before, right now though, not much of any. I'm really, really disappointed with the enemies mostly, and also some of the lore they are changing. The game could honestly be a different game with all the stuff theyve changed so far in terms of "Halo-ness", it really seems like an entire new franchise then anything remotely Halo related.Quote:
Well, im definetly not getting Halo 4.
- Forerunner "AI" dont look like robots nor look like Forerunners, nor do they even look remotely assciated with Halo universe
- May just be demo but it leads me to believe that Halo 4 is going for a more "COD" cinematic type of approach to their gameplay, unlike the classic Halo gameplay style we all love
- Cortana looks like some asian emo chick, not what she use to look like at all (you can say she went through varations in 1-2-3, but they all looked similar)
- HUD. Nothing else to say...
- Everything was great up until the giant ball warping thing.
- Overall, the visuals look fantastic. But so much does not fit in with Halo at all and I believe 343 is just slapping off Halo's name onto the product to ride off of Bungies succes with the game.
Fucking looks sweet. Really looking forward to it now. When (what I guess is an old forerunner something) popped its face open... I was like "Holy crap". And the "cutscenes" are cool too. They seem to have nailed forerunner weapons... I mean, they make sense.
Only think still bothering me is there isn't enough "thud" sort of sound effects in the weapons firing... It's all "Tat-tat-tat-tat" sort of stuff. Kind of annoying. Gameplay looks fun though.
The forerunner weaponry looks like... *gasp* human weaponry, no creativity except a little orange and a lil ol disengrative effect on the person getting shot... the sentinel beam (and sentinels) better still be in the game.
How do the new enemies not look Forerunner? I mean, all the Forerunner AI we've seen so far has been pretty varied. Sentinels look like whatever they do, but Onyx Sentinels are a floating ball with three cylinders floating around them. And look at Monitors, they're floating balls. Sure, it may not be the Forerunner stuff we're used to, but there's a lot of stuff we haven't seen yet.
Can't judge gameplay completely until we've actually played it, but it looks fine to me. Nothing wrong with evolving the game to make it more epic.
Cortana looks different, yes, but I like the look. That's just a personal opinion though, so you're allowed to hate it as much as you want.
What's wrong with the HUD? It looks great if you ask me. Once again, opinions, but I'm interested to know what you dislike about it.
How are they messing with the lore? What have they changed? Everything seems to fit in pretty well at the moment if you ask me. And it is meant to look like a new franchise, in a way. The series is evolving and we have a completely new developer who is adding their own touches to the series. If they just took what Bungie made and didn't put their own spin on things, it would get stale quickly. But when I look at it, I instantly recognize it as Halo, but a new kind of Halo.
How does that look anything like human weaponry? It clearly has the angles of typical Forerunner technology as well as anti-gravity technology. It looks as alien compared to human weapons as Covenant weaponry.
Damn higuy what are you smoking, stop being ass mad and enjoy something new. Also I am getting excited because it looked pretty damn cool.
So, covies are still speaking in another language? Lame. I wanted my english grunts back. Damn you Reach!
Btw those Space Pirate looking things, they are called the Promethean Knight from what I hear.