Add teleporters you can only use when not carrying the flag.
Easy to script.
Printable View
Add teleporters you can only use when not carrying the flag.
Easy to script.
Hell, just slightly increase player speed, maybe?
Well, shwinnz and grove varients (which are like brother maps in my opinion) solve that with linear pedestrian paths and curving vehicle paths in the same space, but I'm not sure if that's what we're looking at as a possibility here.
anyway, so some stuff here
gonna change the bridge a bit
http://i118.photobucket.com/albums/o...ridgeedits.jpg
that will, hopefully:
-make campers more vulnerable but not weak towards r-hogs
-make it harder to just 3sk 2-3 people on the bridge (this was easy enough for me to be a bit disconcerting)
-make it harder to swerve-rape everyone on the bridge with a warthog
I'm debating this change in tele arrangement with sel, but he DOES NOT WANT
http://i118.photobucket.com/albums/o...orterplan3.jpg
Sel, I dunno if I should call you Yuki but what I DO know is that you should listen to Mass :D
That teleporter arrangement isn't bad. When I look at and play the map, it feels a little like Avalanche from Halo 3, the Sidewinder remake. The teleporters fit into the map very well and you can always quickly arrive at the middle if on foot, but it doesn't create a cheap route for carrying the flag. You can cut off the flag carrier at several points along the path and trying to return your own flag does not turn into a "cat and mouse" game.
^ LOL I wonder how long that would take. I once was about to test it but then realized I had MUCH BETTER STUFF TO DO.
But like Sever said, if the teleporters are bad you could increase the player speed a little. The default speed in Halo is actually very slow imo.