Have you tried uninstalling\reinstalling Adobe 8)
EDIT: Like I told jcap, this problem isn't new:
http://www.modacity.net/forums/showt...hlight=MSVCR80
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Have you tried uninstalling\reinstalling Adobe 8)
EDIT: Like I told jcap, this problem isn't new:
http://www.modacity.net/forums/showt...hlight=MSVCR80
Okay, so I'm a complete noob to OpenSauce.
I am trying to get Yelo Battery from the source code. I do not know what I am supposed to build to get it.
I am on VS2008 that I got from college.Quote:
Included is also a new version of Yelo Battery to provide an example of the possibilities of the SDK. Battery can fix the aspect ratio of the HUD on widescreen monitors, adjust the field of view (FOV), and modify weapon placement (anywhere you want the weapon to be held on your screen). There is also full chat logging saved right in your Halo profile folder.
:neckbeard:
When you compile the project, it will create a "d3d9.dll" in your bin folder. Copy that dll into your Halo CE directory, then run Halo. Make sure you are running version 1.08 of CE, since that is the only version OS is compatible with.
If I recall correctly, pressing F7 ingame will open the Yelo Battery menu.
If you just want to use Yelo Battery, you don't need to compile it from source. The source that is currently available for download is only from RC1 and does not contain the recent bug fixes.
The d3d9.dll available for download at the bottom of his post is the compiled version with the most recent fixes. The source code for that will be released with RC2.
Okay, guerilla is working now, and Sapien is asking me for a d3dx9_40.dll now.
After installing d3d9.dll into the CE root, getting lots of issues.
- Game won't even load sometimes. Windows 7 will end Aero to start the game, but it will load right back up after the game crashes.
- After a few initial crashes, the game starts in safe-mode, with horrible quality graphics.
- After a few more crashes, the game starts in normal-mode, and throws an exception upon joining a server.
Here's the data, per request.
EDIT: Found that Xfire was throwing the exception, as said in the Event Viewer and other people on the forum. :P If only it worked with Xfire. |:Code:Faulting application name: haloce.exe, version: 1.0.8.616, time stamp: 0x489a3b7e
Faulting module name: d3d9.dll, version: 2.0.0.1, time stamp: 0x4a984fec
Exception code: 0xc0000005
Fault offset: 0x000067ca
Faulting process id: 0xae94
Faulting application start time: 0x01ca28f61d4eac43
Faulting application path: D:\Program Files\Microsoft Games\Halo Custom Edition\haloce.exe
Faulting module path: D:\Program Files\Microsoft Games\Halo Custom Edition\d3d9.dll
Report Id: 6b0bc164-94e9-11de-b6f6-001676bf3a2e
Did you install the latest version of DirectX? http://www.microsoft.com/downloads/d...displaylang=en
What did you do to get it working? Did you just reinstall Adobe Reader?
Use Acrobat instead of Reader, problem solved. :downs:
Okay, so I got that all working, and then I made my project_yellow tag and my project_yellow_globals tag which included me setting the biped camera to third person loose (deathcam). I wanted to try this out so I referenced the project_yellow_globals tag to my project_yellow tag, and the project_yellow tag to my scenario, and compiled it with OS_toolbeta.exe
I got the whole "this is a kludge" error, so I removed it from my directory and compiled it, moved it back and when I spawned ingame it was just FP.
I put the d3d9.dll back into the folder and then ignored the whole "kludge" error. I went ingame and it was still FP.
because I never got around to implementing that...