same here don't worry
whatever you did kills frame rate badly, suggest reverting to a previous build or removing or undoing what was done with this one
Printable View
This one has brand new lightmaps and all the invisible walls removed. Other than that it's all script changes iirc, so there's something wrong with the scripts.
K let's start with the positive things :
1 - doors and shields seem to sync once for good.
2 - There didn't seem to have anymore invisible walls.
3 - I still think this map is going to rock your world.
Negative stuff :
1- There's (in this build and in the build before) some REAL FPS/LAG ISSU !!! And the guys experimenting this problems didn't had it with older builds... this happened since you changed something in the script Ferno maybe... Well it's the reason everybody seems to agree on... Anyway it's not due to to many polys..
2 - The menu for "optimize map" option and stuff is not accessible. Now frankly I'd prefer we get rid of that.. We know now that 1st fps issues were due to some guys running peer to peer while playing halo.. and actual FPS issue , we just talked at point 1.
3 - There's still some scenery clipping.. maybe this is due to the 2 new panic teles... plz Ferno try to stop their anims as you said , it could help.. unless it's also script related..
It's a bit desperating to have something that was fixed (FPS issue) and that fucks up again 2 builds later.. Hope you can do soem magic again ferno..
Sdavis. Do you get the same frame rate issues when you create a LAN server? Or does this only happen when you join a game?
Also, the shields by the flags are now blue, they are meant to be green (unless yoyo changed his mind), probably just a mis assigned shader when compiling the BSP.
I always saw the shields as blue?
I noticed some scenery clipping issues, I'll post a vid of them when I get around to editing, rendering, and uploading.
Any new problems with the mongoose physics?
If so, please report to me, preferably in video form.
I thought the green was fugly so I changed it back. :gonk:
Update. Apparently all the dead bodys piling up in the sync room causes your frame rate to continually drop.
Were going to find a solution to this problem.