One or more of your tags are too huge (in filesize that is)
Fixing it requires removing something that has a high file size that normal (a bitmaps thats 33MB just for a weapon is ridiculous)
Shouldn't be that hard finding whats the problem
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One or more of your tags are too huge (in filesize that is)
Fixing it requires removing something that has a high file size that normal (a bitmaps thats 33MB just for a weapon is ridiculous)
Shouldn't be that hard finding whats the problem
Does gameservers.com support sapp? If it does, the version hack (v1) isn't against ToS right?
Technically, no. But no one has been "caught" that I know of.
In sapien, what does the output window do? Also, what do those 4 icons in the toolbar do?
Output window I've only seen have output in it when messing with AI encounters, like telling you how many firing points a squad has.
The four buttons change the mode Sapien is currently working in. The first one is your normal editing mode, the second one is a lightmap editor (which is broken afaik, it can't save your changes), the third button is a scripted camera editor which is good for laying down camera points for cutscenes (press the spacebar to set a camera point at the current location and rotation of your camera) as well as recorded animations (had the ability to control units in Sapien been left in :argh: ), and the last button turns on a model viewer; select a model and it's placed at the level origin (0,0,0), and then you can check all of its animations, permutations, and LODs.
I'm new to AI and I've followed a tutorial on having them follow a command list. I have a command list that tells the AI to move to point 1 and face point 2, then move to point 2 and face point 3, etc... I've assigned this list to a group of ODST AI, but they don't do anything it says, they just walk to a random move position that I placed. What the hell?
"Model Viewer" is a bit of a misnomer, actually; it shows you models and animations, but only for tagged objects.
As such, when you first bring up that viewer, it scans your working folders for ALL TAGS and gets info ready for any object tags (scenery, vehicle, biped, weapon, etc) that exist. If you have a lot of shit, there's a lot of slowdown.
How do I make projectiles fly slower? Not projectiles like a rocket that detonate in the air, but bullets that have no detonation effect. How do I set their speed?