Once again, great stuff, man.
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Once again, great stuff, man.
oh god it's gonna go to my head
something I've been trying to do with this as much as possible is to make areas distinct geometry-wise in comparison with the original(seriously prisoner is THE most repetitive map). Means sacrificing symmetry in places, but I imagine it'll play better(or worse, watching people not having a clue where to go was always funny).
e: so there's a bottomless pit and WHADDYA KNOW, the lightbridge is on the fritz again
mendicantbias.tga
What engine are you putting this in?
So far just UDK. If I can figure out how to not be shit with max it might go into CE but I'm not promising anything.
(UDK also means I can do gravlifts instead of ladders, fuck ladders)
http://www.majhost.com/gallery/Talon...allamaduck.png
Now to somehow evoke a dragon-llama image with forerunner textures.
(geometry's done barring sudden inspiration to fix a second-level door)
...and of course 343i had to go and remodel the same map I'm working on, which has at least given me some ideas.
(fuuuuuck them for not getting forerunner door structure at all, though, even if Prisoner itself wasn't the best example)
http://www.majhost.com/gallery/Talon...per_window.png
1st Pic: Classic as ever!
2nd Pic: Looking nice and appealing to the eyes, not sure what it is though.
http://www.majhost.com/gallery/veyve...platesback.jpg
fuck interleaved road wheels SO MUCH, thank you
JPII? Jagdpanther II?
What chassis is it based on? 0_o