Re: YOYO V2 : Why is it taking so long!
Sounds very promising guys! Keep up the good work Mat and Botley!
Slow progress on my side, I sent CtrlAlt the map one month ago, to fix some big problems we had.. + fixing UV, errors and correcting some stuff I wanted.. So, it's slow but he's doing the job well.. but I got no news from one week now.. so Ctrl , if you're reading this, please gimme some news on AIM or by PM..
After i get the new build from him, I still will have to add/correct some LAST stuff to the model and in sapien.. if Ctrlalt does not have time anymore I'll look for someone else.. maybe E3po again, if he has time to give..
After these modifs, assuming the Matooba's quad and my Custom hog (still waiting the new skinned version from D4NO) are ready, here we'll have the FINAL BETA READY for the big last test!
Thks for your -can we call it patience lol- .. I still believe it's going to BLOW you all!
Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
yoyorast
maybe E3po again, if he has time to give..
I'm getting my system back sometime this week with my fresh install of xp\haloce like i did when i first started on yoyo. Hopefully all will come out nice :)..
Talk to ya more later yoyo.
-E3
Re: YOYO V2 : Why is it taking so long!
Yoyo, it better, if I dont get blown soon I'm going to have to call in a hooker.
Glad to see things are still in production, although its slow its something at least.
Re: YOYO V2 : Why is it taking so long!
The map is gonna blow us? Sweet! Now I'm even more excited!
Great work Yoyo and company.
Re: YOYO V2 : Why is it taking so long!
hey yoyo, toobs told me about the bsp having ghost geometry, geometry/collission that isnt visible in halo nor max, couple of things that can help with that is saving the max file as something else and use that, cloning the entire bsp element, then creating new max file and merging the cloned bsp element into the new scene, and use that one
Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
ledhedgn
hey yoyo, toobs told me about the bsp having ghost geometry, geometry/collission that isnt visible in halo nor max, couple of things that can help with that is saving the max file as something else and use that, cloning the entire bsp element, then creating new max file and merging the cloned bsp element into the new scene, and use that one
O thank you so much man, there are in effect , some invisible walls in the builds... we'll use your tip , thks..
Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Matooba
texture needs more definition. all of the textures look the same, just different colors. you really need to work on base materials. not to mention they're very cloudy and low res looking. it's almost like you took screenshots of the mongoose and spliced em up onto your uv map.
Re: YOYO V2 : Why is it taking so long!
ha, im a noob at skinning so i approached it with the ethos of 1) get base colours down with minimal detail 2)enchance later.
im following tuts all the time to make different materials ... anyone know any good sites that will help with photoshop skinning?
Everthing was made from scratch and am honoured that you think i spliced details from the screenshots.
Edit: i need good scratch effect brushes, anyone know of a good site, google just brings me useless ones.
Re: YOYO V2 : Why is it taking so long!
How about you release the UW map and let other people get a shot at it? :P
Re: YOYO V2 : Why is it taking so long!
im not sure people will like my UVWmap as i suited it for my convenience... but if Yoyorast is not happy once ive finished the texture i'll be glad to release it.
The textures arent final on any of the renders, they're just to re-assure Yoyo that there is progress happening, placeholders if you will. So chill out people.
This is an excersise for me and i think with determination i can make a Halo worthy skin :D