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Re: The Upcoming: Halo Reach
Forge was actually pretty sweet in Halo 3. Especially seeing as how no other modern FPS has anything like it (AFAIK), it was the first implementation and will of course have its initial issues. Use to be only the likes of Tony Hawk Pro Skater and all that jazz had it. Man, I can't believe that shit ran on the PS1. That thing was so puny.
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Re: The Upcoming: Halo Reach
What made forge shit (for me at least) was the fact that the sandbox was limited as hell in terms of what you could build with. I mean don't get me wrong, they did some very unique things with it and what it allowed people to do, but if they want to do forge maps right they need to introduce modular pieces that users can put together easily and convincingly to create relevant structures. I swear if I have to see any more caves made out of crates...
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Re: The Upcoming: Halo Reach
Forge will absolutely be making a comeback.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
SnaFuBAR
What made forge shit (for me at least) was the fact that the sandbox was limited as hell in terms of what you could build with. I mean don't get me wrong, they did some very unique things with it and what it allowed people to do, but if they want to do forge maps right they need to introduce modular pieces that users can put together easily and convincingly to create relevant structures. I swear if I have to see any more caves made out of crates...
What they need to do is release an editing kit :realsmug:
that isn't cropped down :nsmug:
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Re: The Upcoming: Halo Reach
quote me on this, but I promise it will be cropped down.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
What they need to do is release an editing kit :realsmug:
that isn't cropped down :nsmug:
Import your models into Reach so others can play :dream:
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
What they need to do is release an editing kit :realsmug:
that isn't cropped down :nsmug:
That would be rigging amazing. Do Bungie own Halo anymore though? Or are they doing this because Microshizen told them to?
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Re: The Upcoming: Halo Reach
Given the practical and legal limits of user-created content on LIVE and Microsoft's policies, Forge may be the best we can get, or rather an improved Forge.
At least, for the XBox version.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
p0lar_bear
Given the practical and legal limits of user-created content on LIVE and Microsoft's policies, Forge may be the best we can get, or rather an improved Forge.
At least, for the XBox version.
yep
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Re: The Upcoming: Halo Reach
If I remember correctly they should follow the Far Cry level editors. I remember it being easy to use and people actually made maps with it rather than variations of existing maps like with Forge.
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Re: The Upcoming: Halo Reach
Are you comparing a PC FPS map editor with a console one?
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
t3h m00kz
Are you comparing a PC FPS map editor with a console one?
I'm pretty sure the far cry editor was the same in the console and pc. If reach had something comparable, that would be amazing.
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Re: The Upcoming: Halo Reach
It was the same on console and PC. Me and my buddies had an awesome time screwing around making giant cliffs and diving into tiny pools of water below us by jumping out of a falling vehicle.
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Re: The Upcoming: Halo Reach
That's actually pretty fucking awesome.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
MrBig
I'm pretty sure the far cry editor was the same in the console and pc. If reach had something comparable, that would be amazing.
it was, i had used the edittor on both PC and xbawx version of far cry, almost the same
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Re: The Upcoming: Halo Reach
only reason I even own the fucker.
and mookz, I keep thinking you're polar.
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Re: The Upcoming: Halo Reach
Problem is that Bungie uses third party modeling programs to create game geometry. It's not created in their proprietary game tools so this wouldn't be a feasible thing to ask
edit: I keep thinking the same thing too Heathen :3
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Re: The Upcoming: Halo Reach
And I keep thinking those are my posts. :ugh:
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
AFAIK Far Cry's map editor was just using heightmap terrain with geometry being made from pre-made meshes. I wouldn't go too far as to think a similar system would be too hard to implement in Reach.
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Re: The Upcoming: Halo Reach
I actually rather they didn't do it.
All the maps made in the farcry editor were only fun because all the given maps sucked.
Editable terrain in a bungie game would be no good.
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Re: The Upcoming: Halo Reach
Nevermind that it would go against their normal data model
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
The water is beautiful. All it needs is a shoreline effect, similar to Cryengine.
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Re: The Upcoming: Halo Reach
^this.
Gawd. It creates the illusion of realism perfectly.
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Re: The Upcoming: Halo Reach
Where did you find those? They're so...sexy
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
Lots of interesting shit in those updates.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Con
images
Am I the only one who feels a little disappointed by that water?
It looks more like a fog volume with a reflection than water to me.
E: just stumbled cross a interesting concept art.
http://halo.heavengames.com/albums/h...Falcon_Cut.jpg
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
BobtheGreatII
Weekly update on Bungie.
Really? I read through it, and I don't remember seeing that water...
EDIT : Nevermind, I went back again and found them
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Re: The Upcoming: Halo Reach
I didn't notice the plants near the water were moving.
I don't recal them having moving foliage in Halo 3.
The water looks pretty good. Seems like the water would be more violent though.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
annihilation
I don't recal them having moving foliage in Halo 3.
they did.
And I too am not very impressed.
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Re: The Upcoming: Halo Reach
Not very impressed. Sure, it moves nicely, but it doesn't look like water. If they get away from using cubemaps and switch to some real-time reflections (or a very good simulation like Source did with HL2), then you may colour me impressed.
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Re: The Upcoming: Halo Reach
Yeah, compared to Source, that water's no good. :saddowns:
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Re: The Upcoming: Halo Reach
It looks more like Halo 3's water with weird colors and a foam texture on top of it (Halo 3's literally just being a perfectly clear bluish fluid (seriously, it didn't even reflect anything)).
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Re: The Upcoming: Halo Reach
I am on this yucky water bandwagon.
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Re: The Upcoming: Halo Reach
Stages of hype about Bungie visuals:
Reveal/First trailer: HOLY FUCK HOLY FUCK HOLY FUCK THAT LOOKS AWESOME
Second trailer: Huh. Not quite as good as the first, but the visuals still look pretty good.
First major screenshots revealed: Visuals look alright.
Second batch of screenshots: Bleh. Not really liking that. I hope they change it.
BETA: They got the gameplay down pat, but the visuals leave much to be desired. Oh well, it's only a beta.
Pre-release hype: HOLY FUCK HOLY FUCK HOLY FUCK
RELEASE: HELL YEAH! Graphics haven't changed much since the beta, though.
1 month post-release: At least the game's pretty fun.
2 months post-release: You know, compared to the other games coming out now, these graphics SUCK.
Bungie: Masters of gameplay, not so much in the visual department.
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Re: The Upcoming: Halo Reach
Better to be a master at gameplay than visual. It's like picking between having sex and looking at porn. Do you really want to wank off some visual just imagining what it would be like, or would you rather get down and dirty?
Hundreds of thousands of Halo XBL games are played everyday. How many other games from 2007 can say that?
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Re: The Upcoming: Halo Reach
I seem to recall the outdoor visuals in Halo CE being very impressive when it first came out. Subsequent games undoubtedly beat Halo, but when the xbox first came out Halo had very competitive visuals.
I agree with Korn to an extent. But to another extent, I'm shallow, and I like pretty things. But it's not like Halo has ever looked bad; Halo has always been reasonably good-looking. :P
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Re: The Upcoming: Halo Reach
People continue to enjoy Halo CE too. I think that says something. Other than the fact that H2V wasn't successful enough at the time to replace it heh.
E: if anything, graphics should just be used to get the game out the door (the selling factor). Gameplay should be the contingency factor as it takes longer for that to grow old or get replaced by something more of value
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Re: The Upcoming: Halo Reach
The reflections in this game are all wrong, I want my money back.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Atty
The reflections in this game are all wrong, I want my money back.
If you don't like it, bend over and take it up the arse and don't buy it.
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Re: The Upcoming: Halo Reach
He's joking.
Also, this last page or so reminds me of this, haha.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
Better to be a master at gameplay than visual. It's like picking between having sex and looking at porn. Do you really want to wank off some visual just imagining what it would be like, or would you rather get down and dirty?
depends if the chick your getting down and dirty with is a whale or not, if so then porn it is.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
depends if the chick your getting down and dirty with is a whale or not, if so then porn it is.
clearly you are wrong
ugly girl > porn
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Re: The Upcoming: Halo Reach
What I always loved about Halo, is how it was a sci-fi shooter... but it just had it's own individual feel from the rest in terms of graphics. The creativity is, let's face it, beautiful.
Bungie uses their brains, not photographs, and that's why I love them.
Give them some credit for not trying to simulate perfect water, and going for their own little style for their own made up planet.
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Re: The Upcoming: Halo Reach
What? Water is water and will always behave a certain way...even muddy water has reflections.
Your statement is invalid.
That being said, I do hope the gameplay is excellent and I hope they do keep focusing on that. However, it's all part of the experience. Gameplay can be the best ever but certain graphical elements will diminish the feel just the same as shitty controls might diminish a game's experience, or shitty audio (MW2).
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Warsaw
What? Water is water and will always behave a certain way...even muddy water has reflections.
Your statement is invalid.
.
Aha funny man.
different planet, different environmental make up and different gravity all together, elements on one planet may not react the same due to nearly a infinite number of different variables.
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
Unless it's really fucking frozen with bubbles trapped, it will still have reflections (and at that point we call it ice and/or snow). You are missing the point. What most of us are bawing about is the shitty reflections, not its density values. This water is clearly a liquid, meaning it isn't frozen, and it should look like water as opposed to a puke-coloured bedsheet sitting on top of the water.
And yes, even under different conditions water will still behave like water. Definition of water.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
Aha funny man.
different planet, different environmental make up and different gravity all together, elements on one planet may not react the same due to nearly a infinite number of different variables.
Unless it's really fucking frozen with bubbles trapped, it will still have reflections (and at that point we call it ice and/or snow). You are missing the point. What most of us are bawing about is the shitty reflections, not its density values. This water is clearly a liquid, meaning it isn't frozen, and it should look like water as opposed to a puke-coloured bedsheet sitting on top of the water.
And yes, even under different conditions water will still behave like water. Definition of water.
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Re: The Upcoming: Halo Reach
Assuming the stream is actually composed of H2O, then yes, "water". However, the shallowness of the water and global lighting (or lack thereof due to clouds) play as a factor.
Since both gifs were of areas by a waterfall source or an area where a rapids effect is taking place the "omg no reflections in dat water :saddowns:" is just really fucking lame.
In the end, it's a fucking game that is about combat. Are water reflections in turbulent water really that fucking important? And don't give me any "immersion" bullshit. Maybe if this was Tomb Raider or something but this is Halo. It doesn't need photo realism. So can we go back to talking about actual gameplay related topics?
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Warsaw
Unless it's really fucking frozen with bubbles trapped, it will still have reflections (and at that point we call it ice and/or snow).
Still different conditions which you missed, i wont bother going into more details as it really wouldn't get much understanding anyways, carry on thinking water is the same every where in the universe...
.You are missing the point. What most of us are bawing about is the shitty reflections, not its density values.You're bawwing over a stupid detail, atleast this water is 3D unlike so many others. This water is clearly a liquid, meaning it isn't frozen, and it should look like water as opposed to a puke-coloured bedsheet sitting on top of the water.
And yes, even under different conditions water will still behave like water. Definition of water.
Two parts hydrogen, 1 part oxygen fused together is the definition of water, not it's physical form.
.
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Re: The Upcoming: Halo Reach
Look how cool you are using the excuse "I don't care" to avoid backing up your purported knowledge of chemistry! :allears:
H2O will always behave like H2O, so yes, definition of water. L2 chemical and physical properties. Rapids still have reflections when you get up close, and since it's up close, I can't see why it looks like a matte, translucent object. Both of you are stretching it. Most of what we saw weren't rapids but fairly gentle waves. If those were supposed to be rapids then they have some work to do...but it is an alpha so not much to say at this point. The only instances of matte water I can think of are the actual white caps, ice that has a jagged surface on the very small scale, ice with bubbles in it, ice with dirt or some other particulate in it (particularly on the surface), steam, or water that's been supersaturated with a solute. Aside from the last one, none of those are actually matte but just so small in their reflections that you can't discern anything other than the brightest source of light shining off of it merging together to form one colour, and otherwise scatter any light trying to pass through it. Also note that most of them are frozen. Did that water look frozen to you? Did that water look like a vapour to you? Did it look supersaturated? If you know something that I don't, then I pray thee tell.
So yes, your statements are still invalid. I said it and I'll say it again: small things like this take away from the experience. A game can be fun, but when one runs across a particularly heinous texture or a badly proportioned NPC, often one will pause and go "wow, they could have done that better" or "really now, an extra day of production would be worth it to make this worth it." Not sure about you, but I'd rather have flat water that looks like water than a bunch of tris that don't.
On a somewhat related note, I wonder if they'll make it such that you can crouch in a deep enough source of water or hide in foliage to actually fool the AI and set an ambush. I get tired of games where I know that there is no way in hell that my signature is visible against the environment unless I move, yet they still shoot at me anyways with frightening accuracy.
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Re: The Upcoming: Halo Reach
The beta test for Halo: Reach is set to begin on May 3 for owners of Halo 3: ODST. Until today, Bungie has been tight-lipped about new features and improvements coming to Reach's multiplayer game, releasing only one multiplayer trailer. Yesterday, I spoke with the team at Bungie for a preview of some of the new features for Halo: Reach's multiplayer offering, including Active Roster, Queue-Joining, and the extremely exciting "Arena" system.
http://www.shacknews.com/images/ssho..._thumbnail.jpghttp://www.shacknews.com/images/ssho..._thumbnail.jpg
Halo: Reach's new UI and a shot from singleplayer.
Now, I've played a good amount of Halo 3 and Bungie's plans for Reach have me extremely excited. What follows will be pretty in-depth and assume some knowledge of Halo 3's multiplayer, but I'll try to explain things in as much detail as possible. New Features:
- Active Roster - This is a throwback to Halo 2. When you boot up Reach, right at the main menu or lobby, you'll see a list of what your Xbox Live friends are doing within Reach. You'll get detailed information about any friends playing Reach including who they are partied with, what game they are in (plus score and remaining time), and more.
http://www.shacknews.com/extras/spotart/matchmaking.jpg
- Basically, Bungie wants to make it so that you do not have to utilize the Xbox Live Guide to find out what your buddies are doing in Reach. Queue-Joining - In Halo 3, it was difficult to join friends that were already playing in a match. You had to wait until they were finished. If you started a game while you waited, they would then have to wait for you. Instead of going back and forth, Reach will support queue-joining. Simply put, Reach will automatically join up as soon as your friends are joinable.
Improved Voting System - Halo: Reach will utilize a new voting system, which Bungie described as "Veto 2.0". Each playlist will provide players with four options. The first will be a combination of map and gametype, much like you would see in Halo 3. The other three options will offer players additional choices to vote on. Thankfully, you'll know up front what your four options are so you no longer have to risk voting down a favored map, but unfavored gametype and getting an unfavored combination.
http://www.shacknews.com/extras/spotart/veto.jpg
- Behind-the-scenes, a lot of work has been done to give more flexibility to the playlist designers. A designer could, for example, ensure that the first choice is always Team Slayer on a set of 3 popular maps, but offer different gametypes in the additional choices. Arena Playlists - Possibly the largest change coming in Halo: Reach is the Arena. This is a Slayer and Team Slayer set of playlists entirely geared toward the hardcore. If that wasn't enough, players will be rated and placed into skill divisions in month-long seasons.
The rating system is smart enough to realize that kills aren't the other determining factor behind skill. This is especially true for team games where assists play a huge roll. Similarly, players that have a greater kill/death ratio (had more kills than deaths) will rank higher than players that die as much as they kill.
The divisions are Onyx, Gold, Silver, Bronze, and Steel. It is possible to move up or down within a single season. To qualify for ranking, players will have to play a certain number of games a day to gain a "Daily Ranking", which will be an average of a player's best games from the day. To get a divisional ranking and compete in a season, players will need a certain number of Daily Rankings.
http://www.shacknews.com/images/ssho..._thumbnail.jpghttp://www.shacknews.com/images/ssho..._thumbnail.jpg
- Casual gametypes will not appear in Arena playlists. You won't be seeing Rocket Race or Fiesta here. Even though Arena is geared toward top-level players, it should help less skilled players avoid being matched up against people they have no chance of winning against.
Ranked and Social Combined - Since the hardcore will be in the Arena, Bungie doesn't want to further splinter the community. In Halo 3, Ranked and Social playlists served two different purposes. Ranked games were generally of a higher quality, while social games were more casual.
In Reach, the playlists will be smart enough to put you and your party in the proper match based upon how many players you have. Say you're looking for a game in a four-on-four playlist. If you bring four people, Reach will attempt to match your team against another group of four at a similar skill level. If you go in with more than four, it will properly split your party across the teams and fill in the blanks with additional players.
Streamlined Party-Up - After a Halo 3 match, players were presented with the option to "Party Up" and merge lobbies with all willing players. In Reach, it will be an opt-out system. After a match, players will be kept together and it will automatically roll into looking for the next match. The system is flexible enough to allow Bungie to determine, per playlist, whether to keep a team together and find a new set of opponents or keep an entire game together and move onto the next map.
http://www.shacknews.com/extras/spotart/party.jpg
- Matchmaking Connection Options - The options for finding games in matchmaking will be more open to the player, if they so choose. If you only ever want to play in games with a good connection, that can be set in the options. If you only ever want to play against players of a similar skill, that can be set. The same goes for finding players that speak to same language. Social Settings - In addition to these connection options, players can rate themselves along four axes to add another layer of criteria to the matchmaking. These won't trump anything else, but it will help Bungie build better teams. Players will define their playstyle in the following four categories:
- Teamwork - Team Player vs. Lone Wolf
- Motivation - Winning vs. Having Fun
- Chattiness - Chatty vs. Quiet
- Tone - Polite vs. Rowdy
http://www.shacknews.com/extras/spotart/social.jpg
- This allows Bungie, for example, to try and build a team of chatty, polite, team-playing, winners in serious playlists.
These new features are a huge part of Halo: Reach and should help foster a better community than Halo 3 or Halo 2. Personally, I'm extremely excited about the Arena system. I've been having a lot of fun in the StarCraft II beta test with Blizzard's Leagues & Ladders system. Arena is the same concept. It should also help alleviate the epidemic of smurfing (creating new Xbox Live accounts) to give maxed out players something to do in Halo 3. Instead of starting over, destroying noobs and reclimbing the skill charts, these top-level players will be encouraged to play season-after-season in the Arena and be meaningfully compared to each other. It's a system that has been a long-time-coming to a first-person shooter.
Look for more coverage on Halo: Reach from Shacknews soon and get ready for the beta, which begins on May 3rd. The full game will be released exclusively for the Xbox 360 this fall. See you online!
Copypasta from Shacknews
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Warsaw
H2O will always behave like H2O, so yes, definition of water. L2 chemical and physical properties. Rapids still have reflections when you get up close, and since it's up close, I can't see why it looks like a matte, translucent object.
Can't see why? Well to start off, it's a game and to add it's game where the developer has never gone on to say they're trying to create a photo realistic world. This is Halo. It's always had it's own look. Go outside if you want to stare at yourself in the water. If your mind is really that worried about your lack of reflection in the game's liquids then I have to wonder what use you are when the shit starts hitting the fan in-game.
Quote:
Originally Posted by
Warsaw
Both of you are stretching it. Most of what we saw weren't rapids but fairly gentle waves.
I said a rapid effect. Not explicitly that they were river rapids.
Quote:
Originally Posted by
Warsaw
So yes, your statements are still invalid. I said it and I'll say it again: small things like this take away from the experience. A game can be fun, but when one runs across a particularly heinous texture or a badly proportioned NPC, often one will pause and go "wow, they could have done that better" or "really now, an extra day of production would be worth it to make this worth it." Not sure about you, but I'd rather have flat water that looks like water than a bunch of tris that don't.
Have you ever stopped to consider the ramifications having reflections on a level's water could be to computation (they still support split screen remember)? That perhaps maybe they wanted to distribute the amount of detail in all aspects of the game world so other details didn't feel unbalanced? If they went ahead and satisfied your need for reflections while sacrificing some other photo realistic detail then you'd just be going off and baaawwwww'ing about that.
The argument of having "bland" water is "invalid" too as your mind would now pick out on this detail which doesn't sit right with the level of detail put into the rest of the world.
Have you ever considered hibernating or cryosleeping until Virtual Reality (ie, Holodecks) are consumable and cost effective? Or would you then go on to complain that since you can't touch and feel the objects in game yet that it takes away from the experience?
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Re: The Upcoming: Halo Reach
I saw the new stuff about the multiplayer- looks really cool. I'm looking forward to the new matchmaking options, and also to seeing how the new playlists work in practice. The new veto system is brilliant, and the opt-out option at the end of a match instead of the party-up system from H3 sounds a lot like MW2, which actually works pretty well from my experience.
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Re: The Upcoming: Halo Reach
Kornmad00
I think it's more about the fact that they were parading the water effects like a brilliant addition to the game when, in fact, they're just okay water effects.
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Re: The Upcoming: Halo Reach
Well comparing to the previous Halo engines it is looking better. When we actually get hands on with the Beta we'll get to truly judge just how grander they've made liquid physics interact with the world. After all, physics not only includes the light spectrum but also physical attributes like viscosity. The water isn't just a render effect. Since Halo 3 they've made it geometry of it's own, to where it should be feasible to do something Warsaw was diving into with sneaking up on an enemy (AI or human) while submerged in murky depths like that of water along a shore line.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
Aha funny man.
different planet, different environmental make up and different gravity all together, elements on one planet may not react the same due to nearly a infinite number of different variables.
Gravity won't stop reflections :downs:
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Heathen
Gravity won't stop reflections :downs:
I've yet to see a reflection on coloured gas.
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Re: The Upcoming: Halo Reach
Shush about the water, it's probably not even a beta shot. Way to ruin a perfectly good joke.
About the multiplayer article: How well do they really think that category system will work? I'd bet anything a bunch of 12 year old faggots will go in the "having fun/polite" sections just to make assclowns of themselves.
I really like the idea on paper though.
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
sry boss, but you don't have a gass giant (with rings!) in the background
Also, they destroyed your ODG. Just to show you how much better they are than you :realsmug:
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Re: The Upcoming: Halo Reach
Yeah, in the convos I had with Lightning, we were planning to have debris in space from the destroyed platforms, like the Athens and Malta.
Heck, I can't believe they even did the dark to light transition that I had planned. Notice how it's dark in the bottom left and it's bright on the horizon? Yep.
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Re: The Upcoming: Halo Reach
Physics beat you both to the bat :snafubar:
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
I've yet to see a reflection on coloured gas.
haha, glad that applies to liquid water too
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
flyinrooster
haha, glad that applies to liquid water too
Liquid is only defined by the viscosity of the substance, which in it self is defined by how dense the substance is from the gravity holding it like that, like for instance water in air boils to steam at 100C but if you had something compressing the water to a certain point it could be kept as a liquid instead of it being a gas.
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Re: The Upcoming: Halo Reach
so basically you just told me that, despite different environmental factors, it could still be reflective, right?
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
flyinrooster
so basically you just told me that, despite different environmental factors, it could still be reflective, right?
Depends on how you mean reflective, as in reflects white blurred light or reflective as in like a mirror?
Either way, i think both me and kornman have already addressed it as much as it's needed to be addressed.
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Re: The Upcoming: Halo Reach
Yeah, I think we can just leave real world physics debating out of a game where time and space ('sup Shield Worlds) can be manipulated.
Next topic about Reach!
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
Liquid is only defined by the viscosity of the substance, which in it self is defined by how dense the substance is from the gravity holding it like that, like for instance water in air boils to steam at 100C but if you had something compressing the water to a certain point it could be kept as a liquid instead of it being a gas.
Wrong. Normally I don't reply to posts like this but your ineptitude in the fields of physics and chemistry is literally pissing me off.
Gravity does not hold molecules of a substance together, intermolecular forces do (ie: LD forces, dipole forces). Molecules are composed of atoms, which are composed of a nucleus and electrons. The electrons are in orbit around the nucleus (or, if you want to use the quantum model, they are in probability clouds around the nucleus; it makes no difference). As such, there will be instances where an atom of a molecule is configured such that one end of the atom is more negatively charged than the other end of the atom, due to the probable positions of the electrons at that point in time. Conversely, the other end of the atom is therefore slightly more positively charged (referred to a dipole). If an atom in an adjacent molecule undergoes the same phenomenon, and is aligned such that the negative end of the atom is facing the positive end of the atom in the adjacent molecule (i wont go into the quantum details), then--well, im pretty sure even you are smart enough to know that opposite charges experience an attractive force. This is an LD (london dispersion) force, which happens to be the weakest kind of intermolecular force.
A dipole-dipole force is somewhat similar in concept. For example, water is a polar molecule (hopefully you know that), as an oxygen atom has a higher electronegativity than a hydrogen atom. I wont go into the details, you can look it up yourself. At any rate, this causes the oxygen portion of the molecule to have a more negative charge than the hydrogen ends. You can guess what happens next. Im not going to waste time explaining
http://i.somethingawful.com/forumsys...ot-science.gif
got dam
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Re: The Upcoming: Halo Reach
Hmm, thanks for the interesting read CAD, i appologise that you literaly got angry, i guess im going to have to scratch up on my physics at some point, I was under the understanding it was Gravity that held it together, after a documentary i had watched several years back in which there was a point where a astronaught had found a phenomenon involving particles after shaking a snow globe.
I am a big enough man to admit when i am wrong, and so i appologise.
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Re: The Upcoming: Halo Reach
Gravity keeps it all in one place. Liquids in pressurized zero-g environments (spacecraft...) sticks together like little bubbles iirc.
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Re: The Upcoming: Halo Reach
I've been apart of this community for a long time so you'd think I wouldn't be surprised that a group of people would get angry over water. Holy shit guys.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
TeeKup
I've been apart of this community for a long time so you'd think I wouldn't be surprised that a group of people would get angry over water. Holy shit guys.
Well, who doesn't get mad over such game defining issues? :allears:
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
TeeKup
I've been apart of this community for a long time so you'd think I wouldn't be surprised that a group of people would get angry over water. Holy shit guys.
I think I have to second this. I've seen some pretty ridiculous arguments in this community, but this one may take the cake.
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Re: The Upcoming: Halo Reach
Once the effects of gravity on water got involved in this, it just went downhill.
On a better topic, am I the only one who thinks the Halo Reach multiplayer just looks like too much stuff is in it?
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Re: The Upcoming: Halo Reach
This thread is making me have to pee.
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Re: The Upcoming: Halo Reach
Look at these people looking up chemistry topics on Wikipedia and then spouting it out like they know what they are talking about, ignoring the fact that their points are completely irrelevant to what Bungie showed us in that .gif animation and will still be completely irrelevant even when applied to other affects! Korn, what I'm saying is that it looks worse than water they've had in the past. A flat bunch of tris bobbing around does not look as much like water as a cubemap with some well-designed effects. Yes, I am well aware of the computations required, and I'm not saying that I must have RTR in the water. What I'm saying is that they parade this overhauled engine like it's something genuinely impressive, and what they've demoed is less impressive than what a six year old engine can do, in it's original release state no less.
And technically, you could have been able to hide under water with previous effects. Just have a system that checks if part of your avatar is visible over the substance, and if not, then you are invisible to the AI...similar to Assassins Creed's "blending." Again, this bobbing mass of tris is irrelevant.
@sdavis117: I agree. It feels like this is becoming Unreal Tournament: Halo Edition as opposed to another installment in the series. I dunno about you guys, but I hardly play multiplayer and I buy the game for its campaign and story. Unless it has a bang-up single-player, I'm going to be sorely disappointed, again.
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Re: The Upcoming: Halo Reach
We aren't saying the water is going to ruin the game, just why flaunt ugly water like its the next Jessica Alba?
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Warsaw
Look at these people looking up chemistry topics on Wikipedia and then spouting it out like they know what they are talking about
It really is upsetting to see that the intellectual quality of these forums has degraded (if there was anything to degrade in the first place) to a point where any sort of intelligent discussion is regarded merely as "Wikipedia regurgitation". What really sticks in my side is ignorance; nothing irritates me more.
On the actual topic, I could care less about the quality of the water in this game. The last thing I'm going to be doing while I'm playing it is stopping to inspect every single visual detail. If it looks decently like water, its water. However, I do agree it's nothing for Bungie to tout in their weekly update as anything significant or of value.
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Re: The Upcoming: Halo Reach
guys im still mad about the water.
We should not get over this. We should not get on to a better topic.
Lets all just stay mad
about the water.
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Re: The Upcoming: Halo Reach
Hey guys, what do you suppose is the deuterium-to-hydrogen ratio for that Reach water? I'll lose my SHIT if it's anything over 2X Earth oceanic levels.
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Re: The Upcoming: Halo Reach
I like the changes to match making. As long as I dont get the stupid open nat error crap though It'll be good.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
Yeah, I think we can just leave real world physics debating out of a game where time and space ('sup Shield Worlds) can be manipulated.
Next topic about Reach!
Instead of handing out infractions for the continued mess of this thread or branching all of those posts into their own thread, I'm just going to lock it up until anymore interesting (or even just new) news come about of Reach. That way you're all forced to drop the fucking subject and move on to something with more meaning.
If you think you have some serious talk to contribute to this thread (that isn't bawwwwwwww'ing over the properties of atoms and laws of physics in a game), PM and I'll consider unlocking it for you.
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Re: The Upcoming: Halo Reach
Alright, since I started the thread, I'm unlocking it, but only because I found another interesting little tidbit.

Notice how it says 104cR in the bottom right corner? Is this for buying stuff (perks, weapon upgrades/etc) or is it just another way to describe EXP?
Now, listen carefully. Shut the fuck up about the water or I'll just have to relock it? K? And I'm sure Kornman will infract your shit.
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Re: The Upcoming: Halo Reach
It sounds like a credit abbrv. but since it's so close to and grouped with the rank bar it may be "current Rank", meaning how many points you have in the current rank or something
but I could have sworn cR has been used to describe credits before in other sci-fi settings (ie, star-trek)
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Re: The Upcoming: Halo Reach
Well, last I remember that U.N.S.C. Currency was described by cR, but then again it might be EXP because its so close to the rank, that I'm going to guess it's just a new word for EXP.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
sdavis117
Once the effects of gravity on water got involved in this, it just went downhill.
On a better topic, am I the only one who thinks the Halo Reach multiplayer just looks like too much stuff is in it?
it does seem like alot, but alot isnt bad
also CR DOES refer to credits in some sci-fi settings, but i think for the sake of halo it means Current Rank
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
sdavis117
On a better topic, am I the only one who thinks the Halo Reach multiplayer just looks like too much stuff is in it?
Well, there's going to be quite a lot of players playing the game and a lot of variety is sure going to keep them all playing for a long time to come. Plus, games now-a-days just have to, in general, have a really in-depth multiplayer component or else it falls short of competition (MW2).
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Re: The Upcoming: Halo Reach
I just hope they can keep multiplayer simple - no "classes" or kits or anything like that. I like the idea of the perks, but I want to believe that is only as far as they are taking it. If they just leave it as something that you set as an armor permutation from the settings screen and can't change mid-game, they will add a nice little feature without going overboard.
I hate class systems. It really kills my definition of balance, since you need to make sure all starting weapons are basically equal. Balance, to me, doesn't lie with the weapons, but with the map. Make weapons as overpowered as you want, but limit their use and design the maps to work against the weapon. "Balance" has turned into a load of bullshit ever since Halo 2, and it only got worse in Halo 3.
Then all this shit about buying weapon upgrades is dumb as fuck too. I don't want to be playing someone who has a weapon 2x better than me that I can't get. You should ALL start out on the same foot, and only win by your true skill, not by the number of upgrades you have. Also, especially since Halo ranking deals with Truskill, any bit of unfair advantages would completely shit all over the stats system. They would need to ditch Truskill (keep it hidden and use for matchmaking purposes only) and create a points system.
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Re: The Upcoming: Halo Reach
Two more articles have been posted here and here. Also, a Bungie employee was answering questions in this thread.
I'm hoping that they don't concentrate too much on the competitive side of multiplayer.
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Re: The Upcoming: Halo Reach
@Jcap
Bottom of page 3 in the thread where questions are being answered:
http://i42.tinypic.com/2h67syb.jpg
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
jcap
They would need to ditch Truskill (keep it hidden and use for matchmaking purposes only) and create a points system.
OH MY GOD! WEEKLY UPDATE!!!
Quote:
we’re using an updated version of Trueskill to ensure fair and competitive matches even though it’s not being displayed or being used to inform your “rank” anymore. Trust us, it’s there.
ABOUT FUCKING TIME! It's only what I've been saying forever...
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
are we NOT gonna be able to play TS and stuff like CTF in the beta because all i see are the headhunter GT and KoTH in several beta screens
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
sevlag
are we NOT gonna be able to play TS and stuff like CTF in the beta because all i see are the headhunter GT and KoTH in several beta screens
Thats what they said about the Halo 3 Multiplayer Beta, and guess what happened?
Custom Gametypes, Last Resort as a playable beta map, etc.
Same thing happened in Halo Trial as well, so don't think Reach has no way of playing other gametypes.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Cagerrin
oh. damn.
think about the map preview for a sec
re-envisioned prisoner? I remember that spot from the trailer tho, when he goes up that man cannon
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Re: The Upcoming: Halo Reach
Prisoner? I was thinking Rat Race for some reason.
I'm probably wrong (as usual), as I think Rat Race was PC-only, wasn't it?
E: BRING BACK CHRION.