Re: Halo 4, still isn't on the Wii-U
Hating the new cod-esque stuff. Seriously, it's starting to look like cod with energy shields and scifi theme. Do not like.
Also, we all know how bad instant respawn is. Why would you do something like that, 343?
And the perks/only having one primary... that's fucked up. I get that franchises change, but this isn't borrowing ideas from other FPS games like CoD / MoH did... this is blatantly ripping CoD into a scifi game. Eww.
I claw so I don't mind crouch being mapped to a button, but that means melee / some other vital button will be on the stick, which will inhibit movement when I press it, which is stupid. I expect to go slower when I crawl, not when I active an armor ability / w/e.
Thruster pack particles look like shit. Also, seems to be a merge between the h3 XP system and Reach's credit system.
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by
Kornman00
While I think it sucks that crouch is now mapped to a button, at least they didn't do some ridiculously fucking moronic retard bullshit setup where sprint is A or such. Like in Ass Effect. Who in their right fucking minds makes sprint mapped to a control that requires your thumbs to leave the sticks? Max Payne 3 did this too (and GTA IIRC).
Also, I prefer the old Cortana look. Don't care for too much of the 343'ized content really. It may as well be a new franchise that's riding on the name brand of a cash cow. Which worries me with what they would do with a Halo Wars 2...
Durango should fix this problem
GOW has the same, but once you touch the A it sticks in sprint mode. Slightly better but not by enough.
Re: Halo 4, still isn't on the Wii-U
Apparently, they have one of the lead designers for Metroid Prime on board.
That explains a lot of the aesthetic choices.
Re: Halo 4, still isn't on the Wii-U
Yeah, there's a lot of guys from various studios bringing their own flairs from their respective companies and games. I'm starting to warm up to it.
Also I'm sure they'll have alternate controls just like every Halo has before so there's no need to complain about the default ones.
Re: Halo 4, still isn't on the Wii-U
Thats actually pretty cool that they're branching out with other types of aesthetics
Few games/anything is willing to do that anymore
Re: Halo 4, still isn't on the Wii-U

:v:
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by
itszutak
Sorry, the image might have expired-- I couldn't use my default site for rehosting so I tried something else that probably didn't work.
Try this instead:
http://i.imgur.com/zojio.png
That one worked, thanks.
Quote:
Originally Posted by
Ryx
I claw so I don't mind crouch being mapped to a button, but that means melee / some other vital button will be on the stick, which will inhibit movement when I press it, which is stupid. I expect to go slower when I crawl, not when I active an armor ability / w/e.
The above link has the controls so far, and I'm assuming you meant crawl. The multiplayer video I watched didn't have any killcams or instant respawn. Maybe they didn't implement it yet, or maybe that's only for certain gametypes.
Re: Halo 4, still isn't on the Wii-U
Aye, I'm glad 343 Industries are doing their own thing isntead of copying Bungie. They're working on making Halo fresh and new in both a gameplay and visual sense, yet are keeping it recognizable as Halo.
It's going to be amazing to play through this game, seeing the Halo we know and love through a different perspective.
Re: Halo 4, still isn't on the Wii-U
My biggest worry right now is the plot, which I won't be able to really judge until I play the game for myself. Visually the game looks fantastic and the gameplay, while extremely imitative, at least looks fun. Hopefully the exp system doesn't get me grinding like Reach did-- after a few days, I just can't stand to play it because I feel like I'm only doing it for the points rather than for entertainment.
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by
Ryx
1) Also, we all know how bad instant respawn is. Why would you do something like that, 343?
2) And the perks/only having one primary... that's fucked up. I get that franchises change, but this isn't borrowing ideas from other FPS games like CoD / MoH did... this is blatantly ripping CoD into a scifi game. Eww.
1) Respawn time is game variant specific. A variant of Slayer may have it, but the classic CTF variants wouldn't.
2) That's for the loadout only (and again, there's a perk/specialization/whatever that allows your loadout to set your 'secondary' as a 'primary' type weapon). It doesn't mean you're limited to a primary and secondary weapon for the entire match even after you spawn. You can still pick up a sniper and a shotgun, RL, w/e.