H3 Banshee? H3 Pelican?
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Hmm...a pelican w/ some crates around it might do well up there on either side. I'd want to handle that puppy myself, because its the effin' pelican.
The palm trees needs some work, but everything else looks good.
Yeah, I know, sorry guys, didn't honestly know how to model the trees, I can scrap them if you want.
As for the windows, the top things are supposed to be like the tin vent covers... but in retrospect, doesn't make much sense for pipes to be running up the middle of circular windows.
I'm not really positive on what you want modeled in those pictures... Is it the railing?
Would you mind if I made some higher poly versions of the crates scattered through Mombassa in Halo 2?
These ones:
http://hce.halomaps.org/images/files/lg/crates_pic.jpg
Atleast I think those are like the ones you see in Mombassa, I'll look when I get home from school, if I'm wrong, I hope you know what I'm talking about.
What about those containers from Halo 2. The ones that say CQBB or something. The large ones you can walk into. Those would look good high poly.
Yea, the railings, and these things would be good for roofs:
http://roofhatchrail.com/yahoo_site_...190044_std.JPG
This would be like an emergency escape ladder on the side of buildings:
http://www.simplifiedbuilding.com/bl...374da8322b.jpg
http://www.simplifiedbuilding.com/bl...871c44445a.jpg
See those air conditioning units? I need things like that.
I'm starting to worry if my computer will be able to run this. And my computer can run just about any game.
I'm pretty sure that if you can run Crysis on medium to high settings, you'll be able to run this.
It's COBB. And I think I know what you're talking about. And I think they might take up too much room in the city. Not much purpose for them being there either.
I've taken a few minutes to post some other things that I think should be included in the city:
The crates mentioned in the quote:
Separate box, and bundled boxes:
Trash Can:
Manhole cover:
Bench:
Just some ideas...
Edit:
Already been fixed.